Hello.
VR cockpits are a nice touch commonly added to improve the sense of polish of a craft. Even before VR was added some particularly advanced builders were modeling cockpits.
The issue I encounter is that of standardization. Each cockpit has its own layout. I'd hope to conform at least somewhat to common expectations, so therefore I ask:
How do you lay out your cockpits? Do you keep certain parts (e.g. speed gauge, altitude gauge, etc.) in certain areas relative to each other? Control parts in certain places
Be concise, preferably.
If you're like me and you 95% wing it every time, then maybe just say some things you do a lot for consistency's sake.
Thank you.
@Graingy no, i don't have a pattern or preference
place the attitude ball in front and center so its always in view, then place stuff relative to it with important stuff coming first then the quality of life stuff. switches are placed either next to their respective gauges or in a full on panel like arrangement. throttle on the left. thats about it
@hpgbproductions Well, presumably gauges would be in front of the pilot. Do you have a specific pattern you put them in?
Flight instruments are always in the center, and throttle on the left. Wing everything else
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For trains, speed and brake pressure big and in the center
@Rb2h You have excellent cockpits, I think.
@V Perhaps. Though I do think I should keep some internal consistency, at the very least as a sort of company signature.
From the Wikipedia page for Dr. Strangelove:
Perhaps I'm misreading this, but this indicates to me some sort of consistency between the B-29 and B-52, both Boeings. Maybe I'm wrong, idk.
I probably should have said, but usually I'll put throttle on the left, with a VTOL and Trim level on the right. AG/other buttons or switches tend to be in font. Nav ball tends to be front and center.
I just follow IRL references tbh
geniva convention
So aircraft laws nowadays say where a gauge or screen GUI should be but in ww2 they just put them somewhere random
i have tried to make a handful of VR ish cockpits in the past
they all look like ass
i gave up
never again
10/10
@OverlordPrime this. Cockpits in IRL planes aren't standardized either. The gauges are the same, but are not in the same spots.
It's up to you, actually. Place them wherever you want. Just make sure it's withn reach if they are intractable.
Usually if my cockpit is too different I just tell them to rely on my AG keypad on the right console, and I keep all my AG standardized throughout my builds
I normally just copy paste the same cockpit
Since i never do any realistic jets or planes, the layout of the buttons, switches, gauges, are up to what ever is more convenient and easy to see.
If possible i go a gif on the start up (if the plane is such) or a simple picture showing all the buttons and what they do
They go like this:
Example 1
Example 2
Example 3
Example 4
If it's a fictional craft then I model the cockpit as a combination of one or two real life cockpits
i basically just wing it usually, but somehow all my planes cockpits look almost the same, just every one more complicated than the last
I put a button on the Ejection seat for obvious reasons
I wing it
But I most (not all) of the time, I put the Flight Stick in the very middle
When i do bother, i wing it, usually have AG group buttons to the left, I like the fighter throttle to the left, joystick to the right, then some sorta screen dead ahead, any 'emergency' buttons by the feet. Needless to say, I have not really ever looked at a plane cockpit
I wing shxt up lmfao, mostly for ease of use XD
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altimeter is always on the top right, fuel gauge either on bottom center or bottom right, speed gauge is on left usually..
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and VTOL/Trim on the right side as lever while throttle takes the left side