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Graingy Survey: Conventions on VR Cockpits

41.3k Graingy  one month ago

Hello.
VR cockpits are a nice touch commonly added to improve the sense of polish of a craft. Even before VR was added some particularly advanced builders were modeling cockpits.

The issue I encounter is that of standardization. Each cockpit has its own layout. I'd hope to conform at least somewhat to common expectations, so therefore I ask:

How do you lay out your cockpits? Do you keep certain parts (e.g. speed gauge, altitude gauge, etc.) in certain areas relative to each other? Control parts in certain places

Be concise, preferably.
If you're like me and you 95% wing it every time, then maybe just say some things you do a lot for consistency's sake.

Thank you.

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    41.3k Graingy

    @PlaneFlightX ah, thank you!

    one month ago
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    50.7k PlaneFlightX

    @Graingy This one

    +1 one month ago
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    41.3k Graingy

    @PlaneFlightX the dark magic tutorial. How to make the site do weird things. Some of the stuff doesn’t work, unfortunately.

    one month ago
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    50.7k PlaneFlightX

    @Graingy What document are you referring to?

    one month ago
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    41.3k Graingy

    @PlaneFlightX I am familiar with using edit to view deleted forums, it's the curated ones I can't remember...
    Oh damn I forgot I called it that lmfao
    Wish I had a link to that document somewhere.

    one month ago
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    50.7k PlaneFlightX

    Forum got removed but I saw your question.
    All posts (forums, airplanes, blogs, videos, mods, bios) have a unique ID. They can all be edited (and the edit page can be viewed by everyone) with https://www.simpleplanes.com/Forums/Edit/PostID.
    Example 1
    Example 2
    It also seems you have already changed the title to your bio post, and have used this trick in the past.

    +1 one month ago
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    @Graingy no, i don't have a pattern or preference

    one month ago
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    15 danixvi

    place the attitude ball in front and center so its always in view, then place stuff relative to it with important stuff coming first then the quality of life stuff. switches are placed either next to their respective gauges or in a full on panel like arrangement. throttle on the left. thats about it

    one month ago
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    41.3k Graingy

    @hpgbproductions Well, presumably gauges would be in front of the pilot. Do you have a specific pattern you put them in?

    one month ago
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    Flight instruments are always in the center, and throttle on the left. Wing everything else
    .
    For trains, speed and brake pressure big and in the center

    one month ago
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    41.3k Graingy

    @Rb2h You have excellent cockpits, I think.
    @V Perhaps. Though I do think I should keep some internal consistency, at the very least as a sort of company signature.
    From the Wikipedia page for Dr. Strangelove:

    Lacking cooperation from the Pentagon in the making of the film, the set designers reconstructed the aircraft cockpit to the best of their ability by comparing the cockpit of a B-29 Superfortress and a single photograph of the cockpit of a B-52 and relating this to the geometry of the B-52's fuselage. The B-52 was state-of-the-art in the 1960s, and its cockpit was off-limits to the film crew. When some United States Air Force personnel were invited to view the reconstructed B-52 cockpit, they said that "it was absolutely correct, even to the little black box which was the CRM."[16] It was so accurate that Kubrick was concerned about whether Adam's team had carried out all its research legally.[16]

    Perhaps I'm misreading this, but this indicates to me some sort of consistency between the B-29 and B-52, both Boeings. Maybe I'm wrong, idk.

    one month ago
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    41.3k Graingy

    I probably should have said, but usually I'll put throttle on the left, with a VTOL and Trim level on the right. AG/other buttons or switches tend to be in font. Nav ball tends to be front and center.

    one month ago
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    I just follow IRL references tbh

    one month ago
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    geniva convention

    +2 one month ago
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    2,027 Ashdenpaw1

    So aircraft laws nowadays say where a gauge or screen GUI should be but in ww2 they just put them somewhere random

    one month ago
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    i have tried to make a handful of VR ish cockpits in the past
    they all look like ass
    i gave up
    never again
    10/10

    one month ago
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    38.2k V

    @OverlordPrime this. Cockpits in IRL planes aren't standardized either. The gauges are the same, but are not in the same spots.

    +1 one month ago
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    It's up to you, actually. Place them wherever you want. Just make sure it's withn reach if they are intractable.

    one month ago
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    Usually if my cockpit is too different I just tell them to rely on my AG keypad on the right console, and I keep all my AG standardized throughout my builds

    one month ago
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    I normally just copy paste the same cockpit

    one month ago
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    12.8k derlurje

    Since i never do any realistic jets or planes, the layout of the buttons, switches, gauges, are up to what ever is more convenient and easy to see.

    If possible i go a gif on the start up (if the plane is such) or a simple picture showing all the buttons and what they do

    +1 one month ago
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    10.1k Rb2h

    They go like this:
    Example 1
    Example 2
    Example 3
    Example 4

    one month ago
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    37.7k Dissent3R

    If it's a fictional craft then I model the cockpit as a combination of one or two real life cockpits

    one month ago
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    4,570 Solent

    i basically just wing it usually, but somehow all my planes cockpits look almost the same, just every one more complicated than the last

    one month ago
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    I put a button on the Ejection seat for obvious reasons

    +1 one month ago
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