Profile image

Graingy Survey: Conventions on VR Cockpits

38.4k Graingy  yesterday

Hello.
VR cockpits are a nice touch commonly added to improve the sense of polish of a craft. Even before VR was added some particularly advanced builders were modeling cockpits.

The issue I encounter is that of standardization. Each cockpit has its own layout. I'd hope to conform at least somewhat to common expectations, so therefore I ask:

How do you lay out your cockpits? Do you keep certain parts (e.g. speed gauge, altitude gauge, etc.) in certain areas relative to each other? Control parts in certain places

Be concise, preferably.
If you're like me and you 95% wing it every time, then maybe just say some things you do a lot for consistency's sake.

Thank you.

  • Log in to leave a comment
  • Profile image

    @Graingy no, i don't have a pattern or preference

    13 hours ago
  • Profile image
    15 danixvi

    place the attitude ball in front and center so its always in view, then place stuff relative to it with important stuff coming first then the quality of life stuff. switches are placed either next to their respective gauges or in a full on panel like arrangement. throttle on the left. thats about it

    14 hours ago
  • Profile image
    38.4k Graingy

    @hpgbproductions Well, presumably gauges would be in front of the pilot. Do you have a specific pattern you put them in?

    18 hours ago
  • Profile image

    Flight instruments are always in the center, and throttle on the left. Wing everything else
    .
    For trains, speed and brake pressure big and in the center

    18 hours ago
  • Profile image
    38.4k Graingy

    @Rb2h You have excellent cockpits, I think.
    @V Perhaps. Though I do think I should keep some internal consistency, at the very least as a sort of company signature.
    From the Wikipedia page for Dr. Strangelove:

    Lacking cooperation from the Pentagon in the making of the film, the set designers reconstructed the aircraft cockpit to the best of their ability by comparing the cockpit of a B-29 Superfortress and a single photograph of the cockpit of a B-52 and relating this to the geometry of the B-52's fuselage. The B-52 was state-of-the-art in the 1960s, and its cockpit was off-limits to the film crew. When some United States Air Force personnel were invited to view the reconstructed B-52 cockpit, they said that "it was absolutely correct, even to the little black box which was the CRM."[16] It was so accurate that Kubrick was concerned about whether Adam's team had carried out all its research legally.[16]

    Perhaps I'm misreading this, but this indicates to me some sort of consistency between the B-29 and B-52, both Boeings. Maybe I'm wrong, idk.

    yesterday
  • Profile image
    38.4k Graingy

    I probably should have said, but usually I'll put throttle on the left, with a VTOL and Trim level on the right. AG/other buttons or switches tend to be in font. Nav ball tends to be front and center.

    yesterday
  • Profile image

    I just follow IRL references tbh

    yesterday
  • Profile image

    geniva convention

    +2 yesterday
  • Profile image
    1,989 Ashdenpaw1

    So aircraft laws nowadays say where a gauge or screen GUI should be but in ww2 they just put them somewhere random

    yesterday
  • Profile image

    i have tried to make a handful of VR ish cockpits in the past
    they all look like ass
    i gave up
    never again
    10/10

    yesterday
  • Profile image
    38.1k V

    @OverlordPrime this. Cockpits in IRL planes aren't standardized either. The gauges are the same, but are not in the same spots.

    +1 yesterday
  • Profile image

    It's up to you, actually. Place them wherever you want. Just make sure it's withn reach if they are intractable.

    yesterday
  • Profile image

    Usually if my cockpit is too different I just tell them to rely on my AG keypad on the right console, and I keep all my AG standardized throughout my builds

    yesterday
  • Profile image

    I normally just copy paste the same cockpit

    yesterday
  • Profile image
    12.7k derlurje

    Since i never do any realistic jets or planes, the layout of the buttons, switches, gauges, are up to what ever is more convenient and easy to see.

    If possible i go a gif on the start up (if the plane is such) or a simple picture showing all the buttons and what they do

    +1 yesterday
  • Profile image
    9,749 Rb2h

    They go like this:
    Example 1
    Example 2
    Example 3
    Example 4

    yesterday
  • Profile image
    37.1k Dissent3R

    If it's a fictional craft then I model the cockpit as a combination of one or two real life cockpits

    yesterday
  • Profile image
    4,355 Solent

    i basically just wing it usually, but somehow all my planes cockpits look almost the same, just every one more complicated than the last

    yesterday
  • Profile image

    I put a button on the Ejection seat for obvious reasons

    +1 yesterday
  • Profile image

    I wing it
    But I most (not all) of the time, I put the Flight Stick in the very middle

    yesterday
  • Profile image
    20.3k Axartar

    When i do bother, i wing it, usually have AG group buttons to the left, I like the fighter throttle to the left, joystick to the right, then some sorta screen dead ahead, any 'emergency' buttons by the feet. Needless to say, I have not really ever looked at a plane cockpit

    +1 yesterday
  • Profile image
    84.0k Monarchii

    I wing shxt up lmfao, mostly for ease of use XD
    .
    altimeter is always on the top right, fuel gauge either on bottom center or bottom right, speed gauge is on left usually..
    .
    and VTOL/Trim on the right side as lever while throttle takes the left side

    +3 yesterday