i tried to attach a rotator that spins the flight control as a camera, it freaks out....
this is what im trying to make
for now i fly it with a line at front,
it kinda intuitive for the flight,because at the start theres a tilt that showing where is it pointing
as in this video
but still disorienting when stopped, and trying to move again
also its way not finished, need to fix the pitch problem when moving vertically, it tolerable but doesn't look good
also
recommend me some type of weapon for this.
im thinking of laser as of now
and how to make lights having more lights?
currently im thinking of just adding lights, and variation to the body, landing 'feet'?, weapon, and some blinking weird cockpit
(if im not lazy)
any other idea?
expect changes, this version is just me trying it out
this is what inspired this build
@FartResidue right 😂 i will, thank you!!
@griges you could make another impact gun but with positive impact and set it’s
lifetime
really low so it cancels out the first one before it hits youi like it too!
but i still couldn't make the magnet work
@griges I mean you can try using a lower power impact gun with zero damage into a magnet, idk lol, I used to love impact guns
@Axartar IT WAS FUN! i didnt knew gun can do that lol 😂
now collision problem, after the target sucked, it crashed to me 😂 thank you for this idea 😂
I'll have to accept the light for now
@griges yeah, just thought a ufo is probably
One of the few things that could need it, you could try like using a bit of hollow fuselage to like make a shadow over the lights to make them pop more/dark painted fuselage around the lights. But there isn’t really a way to increase brightness past emission 1 (with any effect) to my knowledge
oh tractor beam is the pull thing 😅
@Axartar i just heard about tractor beam, sounds awesome 😁 imma search it up .
the light is just, need more brightness, the light isnt look like a light at day, or its just my graphics quality
Spinning the cockpit can mess with hover controllers using Heading or YawRate
also if u wanna swivel flight cam & or controls, make sure to have the main cockpit/flight comp remain in the same position and rotation, for the sake of physics
For the weapon you could make a tractor beam, using a negative value for the impactForce property on a gun. not 100% sure what you mean with the lights, but I recommend hooking them all up to a variable, in case you wanna change how they activate all at once, or use emission painted parts.
i should've remove or decrease the glass cockpit fr