Im modifying a car and I need my exhaust output to be activated when i turned very fast but if the turn speed decreases the input is deactivated. Im sorry idk how to say it another way
Im modifying a car and I need my exhaust output to be activated when i turned very fast but if the turn speed decreases the input is deactivated. Im sorry idk how to say it another way
@Planemodder1911 (YawRate>x)|(YawRate<y)
x is a value > 0
y is a value < 0
@Planemodder1911 I see.
Could probably be set to one somehow, but I’d just add another engine with the inverse input.
@SilverStar thx
@SilverStar I don’t follow?
@Graingy This is the variable for the rate of change of the Yaw axis of the vehicle
@SilverStar aren’t those completely different axis?
It worked thx @Graingy
@Graingy alr i’ll try it rn
@Planemodder1911 it activates when u turn too fast but it needs to be activated both sides
@Graingy no. It’s like a vtol engine with 0 power activating a nozzle with cos(Time * 350) * abs([YawRate thing but it needs to be both sided). Basically the nozzle acts like an exhaust pipe if the car
That is, how does the system work?
Backfire... like the engine not working right? How are you implementing this?
@Graingy im trying to backfire the car if i turn too fast on both sides but if slowly decreases the yaw rate, it deactivates
Hm. Makes sense. What are you trying to achieve?
I mean it does work but it only activates when i turn right, but when i turn left it doesn’t work.
@Graingy i’ll try thx
@Planemodder1911 I can't remember the variable off the top of my head, but perhaps try something to the effect of YawRate>[Your desired rate here]?
@Graingy smth like dat
As in yaw rate? Degrees per second?