Hey guys, in case you missed it I posted a map mod earlier today, but it crashed the game for a lot of people...
Well,
Happy April Fools!
It really does actually close the game for everyone, and deletes itself.
This "map" mod however is real!
it adds a map that has a big floating sphere - With gravity towards it!
There are a couple sad things though...
1. The gravity only applies to your aircraft and it's parts, not AI, as I couldn't be bothered to modify theirs as well, and when considering it I realized it would probably screw up the AI to bad anyway, so while you will be trapped with 3D gravity, AI will fly like normal around the empty space (and occasionally crash into the world, because their collision avoidance wants stuff that isn't in the map).
2. Stock atmosphere and water effects are still there, I'm not even sure how I could remove them without replacing and overriding a lot of stock code (which isn't the easiest thing to do!)
3. Altitude indicator is also still relative to the stock system.
All that said, lets get to the installation already!
PC and Mac/OSX download
Android and kindle fire download
Installation:
Obviously, download the correct version for your device from above
PC:
Right click and open with, then find SimplePlanes.exe and select that.
or move the mod file to C:/Users/[YourUsername]/AppData/LocalLow/Jundroo/SimplePlanes/Mods/
, then go into the game and enable it in the mods menu.
Note: AppData may be a hidden folder, so go into the "view" tab in the file explorer and select "show hidden items" if you're using this method.
Mac: same as the second option for PC, except move the file to ROOT:/Users/[UserName]/Library/Application Support/unity.Jundroo.SimplePlanes/Mods
instead.
Note: There may be problems with this for some people, I probably can't help because I don't have a Mac to test on, sorry :/
Android:
Move the file to /Android/data/com.jundroo.SimplePlanes/files/Mods/
with a file browser app
Go into SP and tap on the "mods" folder, select the mod, and tap enable
Note: on all devices you MIGHT be able to just try to open the mod file, but this often doesn't work, especially on Android (and I think Mac?), and you may need to select "open with" and find SimplePlanes.exe.
Edit: here's a screenshot
Uhm, is the planetoid becomes invisible if you are under it but looks like a black hole from above? Is it possible to make it not disappear? Otherwise I have to rely on the gravity to find it...
@BlueCobraplanes as I said in the description, that may work... it is supposed to work like that... but it often doesn't, so I wrote out the directions that I did.
Hey I have a idea for a mod it's kinda like the fine tuner mod but with connections so if something is connecting unwantedly you can destroy the connection and conned it with something else I don't program so I don't k ow how hard this would be but it would be really helpful!
@HellFireKoder Good luck!
@GenrichTitov Hmm...might be because it was made with old mod tools, which might not be compatible with the latest version of the game? I'll try updating the mod tools if I get the time...
Also, if I made it twice as smooth, then it would have to many vertices for Unity... any round thing smoother than this, and I need to learn some new stuff (that's not a bad thing of course, but takes a lot of time).
Oh... It works well on 1.3, but it remains invicible in 1.4. Also I think it should be made few smoother.
@iFalco lol
no a mod FOR simple rockets@iFalco
could you make a mod for looks side to side whispers simple rockets engine and everything mod?@HellFireKoder
@HellFireKoder cool.
@JMicah4 yeah as long as everyone has said map mod, it will.
@HellFireKoder By the way does the multiplayer mod support custom maps?
@JMicah4 Then you won't be making a universe mod (unless you learn scripting).
Sorry, it's a bit harsh, but if you're going to make a universe mod you need to learn scripting, Unity has a lot of great Unity-specific tutorials to start with, if you've got some basic scripting knowledge, or just google C# beginner tutorials or something if you don't have any scripting knowledge.
@HellFireKoder yeah I am not that great at scripting stuff.
@JMicah4 Uh, yeah you'll need a lot more scripting for that, my scripts won't help much.
Basically what they do, is put a script on each part, which puts a script on the parent rigidbody (since the parent rigidbody changes when a part breaks, you need to check every time the aircraft changes/breaks/detaches, luckily Jundroo added an AircraftStructureChanged callback that does just that), and the script on the rigidbody will set
rigidbody.useGravity = false;
and eachFixedUpdate()
it adds force towards the sphere GameObject.@HellFireKoder I wan't to make a universe mod but I would also need to disable the gravity when you get far away enough.
@JMicah4 Sure, I can dig them up (they're not buried to deep :p) (oh, yeah, there are three scripts), what do you plan to do with them?
Also, they're not very complete gravity scripts, to use them for much more than this you'll need to know C#, and honestly you should be able to write them yourself at that point :P
can I have the gravity script?
@HellFireKoder do you want to be part of my collab group?
@SimpleTechAndResearch Yeah!
@HellFireKoder I did try that before, any SP mod gets automatically put in there once I download it. But it still didn't work. The first time I tried a map mod (not this one) it worked, but when I restarted, the mods menu was gone. So I clicked on the mod again, but all it did was take me back to the SP window, nothing changed.
It should be a Death Star!!
@TheTekkit101 well close SP comepletely and use the second option listed for PC:
It doesn't work for me. When I try to run it without SP open, It just goes to the start menu. If I already have SP open, it just act as if I opened the window again, which means it just re-opens SP right where i was at. (I'm running on PC)
@HellFireKoder thanks.