Profile image

Why can't fuselages curve?

14.2k CODENAMEBOB  8.5 years ago

If this was a thing, then we wouldn't have to nudge and XML mod fuselage blocks to be angled! This would also cut down on parts for bigger, curvier creations.

  • Log in to leave a comment
  • Profile image
    2,985 Clawsome

    It would be very complicated as @KCferrari has explained in great detail. It'd probably be better to just have a way to just rotate the whole fuselage block.

    8.5 years ago
  • Profile image
    17.3k TehDuck

    Because it hasn't been added yet that's your answer

    8.5 years ago
  • Profile image
    101k Wallaby

    @KCferrari lol

    8.5 years ago
  • Profile image
    18.8k KCferrari

    @ForeverPie Its ok, i'm used to pointless responses to my long technical posts XD

    8.5 years ago
  • Profile image
    101k Wallaby

    @KCferrari hmm

    8.5 years ago
  • Profile image
    18.8k KCferrari

    @ForeverPie @CL4TRP A 3D version of the wing system would be great, and would get rid of having to deal with annoying set values for rise and run, instead being a click and drag system. However, to the main point, you cannot simply bend fuselages in the middle because that's not how geometry works. One section of fuselage is a single length of edges, which needs edge loops in order to appear to bend, with more edge loops appearing smoother. Having multiple edge loops is the same visual geometry as multiple fuselage pieces, with the only difference being there's no center faces between the two sections. If you had the ability to divide a single fuselage block into multiple sections, it would make for more efficient models, but don't delude yourself, its not a miracle worker for mobile gaming. Geometry is geometry and the more there is, the better it looks, and the worse it runs. Parts count is just a simplification of this and also isn't an entirely true system. A model made entirely of square edges should be almost 4x easier to run than one of the same count of round pieces, assuming a circle is 16 points around. That said if you want parts to bend continuously to the next one, it should be possible to rotate the whole end face of a fuselage piece and extend the next one at an angle. THAT is what i'd ask for.

    8.5 years ago
  • Profile image
    101k Wallaby

    @CL4TRP I know Right!

    8.5 years ago
  • Profile image

    @CL4TRP Lazily YYYYYYYEEEEEEEEAAAAAAAHHHHHHHHHHHHHHHH

    8.5 years ago
  • Profile image
    14.2k CODENAMEBOB

    @ForeverPie dat would be amerzing

    8.5 years ago
  • Profile image
    101k Wallaby

    They need to be able to add sizing points on fuselages wherever you want them. Double click on the edge and BOOM! You have a hardpoint to size and shape from! Just like a wing!

    8.5 years ago
  • Profile image
    8,412 A3

    Same that's what I wead...... I mean need

    8.5 years ago