Can someone answer if the Devs are planning on fixing the bullet spread problem? Personal experience: If you ever tried to build an A-4, you cannot put the guns in the correct position, because you'll just blow the nose off the jet!
Can someone answer if the Devs are planning on fixing the bullet spread problem? Personal experience: If you ever tried to build an A-4, you cannot put the guns in the correct position, because you'll just blow the nose off the jet!
@ESIOTROT121, A-4s? Do you mean A-4 Skyhawks? I think on of the only organizations operating A-4s today is possibly Draken International, a for-hire air adversary company which works with various air forces around the world. They fly the ex-RNZAF and RAAF A-4s.
Also, I can remove it's bullet spread, just tag me in the comments of an unlisted version, I'll be glad to make it work
You can XML the gun to remove their spread you know? it's the most useful thing for making meteors, the bulllet spread where the reason to why they won dogfights.
@MemeKingIndustriesAndMegaCorporation @Sunnyskies yes, the Devs did this on purpose to help with dogfighting, I agree trying to hit a maneuvering jet at 500 mph with gunfire was nearly impossible, but now my A-4 build is blowing off its nose, which definitely should not happen. Someone else suggested this, but I'm doubtful...do older builds with wing guns completed prior to the 1.5 update have the spread feature? Or did all weapons (legacy and current) adopt the spread in the new update?
The cones do need to be a little tighter. Realistically, at 2 miles (the range of guns in this game), a majority of the bullets should be able to pass through a 100 ft circle.
Realistically, they should have decelerated and dropped significantly at 2 miles as well, but that's a different issue entirely.
Actually they Implemented it lol. I Understand that now there are issues with placing guns. But it also helps in dogfighting