one thing I got from simpleplanes yet. the thickness of the wing and the wing profile. possible symetric profile, semi symetric and flat bottom can be seen visually?
one thing I got from simpleplanes yet. the thickness of the wing and the wing profile. possible symetric profile, semi symetric and flat bottom can be seen visually?
May be we cant use a double layer wings animore for the agility.
No, not with the stock wings. They all look like flat boards, with a distinct flat leading edge, trailing edge and end. For building wings that look a little more realistic, build up the stock wings with fuselage pieces, which at .25 are slightly thicker than the stock wings which are .20 thick. Turn the fuselage pieces sideways and use the circle or curved profiles to round the wing leading or trailing edges. That's the most efficient way I know of to make wings appear more realistic, I'm curious to hear if anyone else has additional suggestions.
Custom models for the wings would have to be added, which adds to the number of polygons the game has to render, increasing lag. Also, symmetric airfoils should actually be flat but :/
Also wing thickness only works visually, does not change the lift generated
if this can be achieved there will be a lot of thought to get the plane nimble and great maneuverability.