I've noticed that some planes pitch very smoothly, almost to the point of being unrealistic, while most others pitch jerkily, especially at full up elevator...how does one make airplanes that pitch that smoothly, are they XML modded in some way?
I've noticed that some planes pitch very smoothly, almost to the point of being unrealistic, while most others pitch jerkily, especially at full up elevator...how does one make airplanes that pitch that smoothly, are they XML modded in some way?
nvm now its 500 mile per hour
removing drag definly makes the plane go faster i did it to the classic p-40 and im going 400 mile per hour without changing the engine settings
maybe drag makes it not smooth
@BaconEggs, any comments or input on how you make your airplanes fly like they do?
@ShatSlanger @KDS @ErvenDynamics, I get it, but this is what I'm talking about, look at this build: F-12 ASP
The ideal situation is when CoT. CoM and CoL are in one place. It's hard to do it in this software (view the game as specialized aeronautical software), but is achievable. You then need an ideal wing area/wing loading numbers, also a very responsive aircraft controls placed on almost IDEAL points in the design. Personally, I'm working on similar thing, and to be honest it is nearly impossible to make it stable. My time is wasted by trial and error with XML-ing. If you are not happy with your design, download one of my delta models and improve it - not needed to be a successor, just make url option to be url="" (means empty). I made them on proffesional software and then copied here.
High physics helps some planes
Yes. It depends on where the CoMand CoL is. But I can make a cruddy manuvering plane turn in a dime if I get the MassScale just right. Which takes awhile. It's also fimmy to set the whole planes MassScale to 0 and make it weightless. @ChiChiWerx
@RedHawk yes, got it, but some aircraft are just preternaturally smooth, I think like @KDS says, MassScaling might have something to do with it.
Also, don't make the flaps too big, if you make them too big, then you lose ALOT of lift, you want to understand how air warps around the wings
I use trial and error, mind you I'm on mobile so the usage of xml is SEVERELY limited for me.
But I think the best way to do this is to keep the COL close to the COM. The wings should be large to the get a lot of air. Also the COT should be near the back for a jet engine, it doesn't matter to much for a prop plane though. Also make sure your designs have as little drags as possible. Certain angles. An acuse the plane to have a lot of drag, decreasing manouverability
I use XML modding, stuff like Structual wings, MassScaling, VTOL, and peasant sorcery.
The jerky-ness comes from bending and flopping of wings. Using XMl edited wing that can't bend eliminates the jerking. The full elevator pitching jerking is just the plane pitching too much and causing the wings to bend more.