Are there any of you that play Kerbal Space Program? I know that game is a bit dated, but it is something that I've wanted to play for a long time. I noticed that it was available on the PS4 the other day so I picked it up.
I have been having a blast playing it. I was trying to send Maxtine to the Mun but I overshot it and was out of thruster fuel. I then watched her go into orbit around the Sun for about 2 years.
Thanks to my time here on Simpleplanes it didn't take me long to make a working airplane. From a pure building aspect I think that Simpleplanes is the better building game than vanilla KSP. We definitely have more control over the shape and placement of parts. The sandbox in KSP is pretty cool though. It's really neat to be able to fly away from the planet and head to space.
Also, who where is on the PS4 and plays the games Grand Theft Auto 5, Battlefield 1, Diablo 3: Reaper of Souls, or 7 Days to Die?
Those are the multiplayer games that I have.
Don't leave your psn name here, just let me know if you're interested in teaming up for some multiplayer gaming and I'll message you on a private post for privacy.
-Latent
i do have ksp and is waiting for the sequel now..
i now have the PC version and am recording videos about the game, my first one was ksp just being drunk....
They have, it's called SimpleRockets. @Chao
Make a ksp like game for mobilee
i play ksp 1.2
I play overwathc
I play ksp on xbox 1
@KerlonceauxIndustries I sent a sick base to the Mun with a science bay and a rover garage. 10 kerbals in total. I had to put the thing together in orbit. Only thing that blew up was the rovers. I don't know why. I was perfectly fine on the surface of the mun, but when I sped up time the rovers blew up while parked a few hundred km away.
When I get to a planet (not a moon) in KSP the kerbals end up stuck there. No idea how to get off a planet after landing.
@Viperfox not off the top of my head. You might want to post about it in the forums and see if anyone is able to help you.
@Viperfox aww man... I'm sorry buddy. I don't know anything about the ios platform, I'm not going to be able to help you with this issue.
@Viperfox are you on pc or using an android device?
@Viperfox no, it is available on pc and mobile.
@Wakescar Wakescar! Yay! It's good to hear from you buddy. KSP is cool, and if you can find a place to connect to I would suggest buying it. I would wait until it's on sale first though. But it's a great offline game to play, and offers a cool gaming experience.
Fallout 4 is pretty cool. Being able to install some mods to the game has really freshened up that game for me. Survival mode is tough.
I hope all is well with you and yours.
I've never played KSP but I do have a PS4 and rare passion for dated things. Hmm, I may need to quest for internet connection and download lol...(laugh trails off to disappointed stare into middle-distance) How did Fallout4 treat you btw?
@WNP78 no worries buddy. This what the forums are supposed to be for, interesting conversation and the exchange of ideas. Carry on as you were.
Sorry about turning your thread into a mod dev post...
@MrMecha actually, maybe the whole thing should have an AG. When that is disabled, the loop stops.
So, an example script (I still haven't wired this up to SP) would look like:
@MrMecha so, I have a basic interpreter with support for adding commands which can be coroutines (unity thing, means we can have a "Delay" command). I have basic loops working, but they just go on for ever. Do they need to have some way of stopping?
I played KSP on PC before Eeloo was even a planet! lol those were the good ol days with broken (fun) physics.
Oooohhhh! I play PS4! How much is KSP?
@MrMecha I play besiege! And I can run things with more than 200 without lag so it might be your computer
Sadly I play KSP, but on Xbox one
@MrMecha well, I guess you could modify parts directly via part ID. The script would have a list of "inputs" which would be parts the user could select. Like rotators. I have an abandoned project that added an ingame scripting API, but I never finished it. However, it has a lot of stuff for overriding inputs and individual parts, getting and selecting them. It would probably be text based, we don't need no fancy GUI!