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Geometry: Smooth corner faces SOLVED!

18.8k F104Deathtrap  8.1 years ago

Setting the corner style of a fuselage block to "smooth" adds two faces to each corner. The size of each face changes for peices smaller than "1 block" long or wide, but they stay the same for larger ones. I've already figured out the rotation of each face (34 degrees and 56 degrees) but I am tearing my hair out trying to figure out the width of the faces. They're somewhere around 0.2 blocks but I can't seem to get it right. Has anyone figured this out already?

Does anyone even know what I'm talking about?

---EDIT---- You are probably better off using a thin "circular" tube to fill in the smooth corners because the "smooth" texture mesh wont apply otherwise and you'll end up with a sharp looking corner even if you do get the actual geometry right.

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    @AudioDud3 You ain't the only one!

    8.1 years ago
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    @F104Deathtrap ok thanks!

    8.1 years ago
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    @AudioDud3 @Tully2001 @MrSilverWolf The two angles were actually ~33.6 and ~56.4 degrees. The width of the two faces are 0.18033734 but I think .18 is better because it takes up less space and I'm not sure how much data that value is supposed to handle. All of this doesn't really matter though, because the hollow edge stands out like a sore thumb: the smooth gradient texture map doesn't apply and as a result the two faces look flat instead of curved like on a "real" smooth corner.

    By the way, I used https://www.mathway.com/Trigonometry to solve all this. Very useful tool if your math skills are rusty and you really want something to fit.

    8.1 years ago
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    @MrSilverWolf If and when I figure out the numbers, I'll let you know.

    8.1 years ago
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    @F104Deathtrap yeah that's sounds right, I was experimenting with that on one of my planes that has a smooth corner and I got it around that and it worked well, a tiny, as in really tiny gap at the top but its not to noticeable

    8.1 years ago
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    @AudioDud3 Thanks

    8.1 years ago
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    @MrSilverWolf The corner "effect" itself fits inside a .25x.25 block, but the faces seem to be closer to 0.18. I think I'm going to have to re-learn trigonometry if I really want to solve this. lol

    8.1 years ago
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    @Tully2001 I am trying to create a hollow fuselage section.

    8.1 years ago
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    I think they are .25 that's the closest I could get it

    8.1 years ago
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    Do trial and error. Its how i find these stuff too

    8.1 years ago