Well, the top tip is: Don't let it tip (over)
Joke aside, I usually use blocks with XML edited buoyancy placed at the waterline, and nudged into the hull. Also, adding fuel and dead weight into the bottom parts of the hull helps. Don't add buoyancy to underwater parts of the hull.
Try CoM shifting. It increases the effects of dead weight. Make sure the CoM is lower than the buoyant point on the hull. Alternatively, for multihulls or flat-bottoms, you dont have to do intensive modding
Have buoyant blocks on the inner hull.
Ok
@EternalDarkness @Ctracerx2 @AstleyIndustries @EliteIndustries1
Well, the top tip is: Don't let it tip (over)
Joke aside, I usually use blocks with XML edited buoyancy placed at the waterline, and nudged into the hull. Also, adding fuel and dead weight into the bottom parts of the hull helps. Don't add buoyancy to underwater parts of the hull.
Try CoM shifting. It increases the effects of dead weight. Make sure the CoM is lower than the buoyant point on the hull. Alternatively, for multihulls or flat-bottoms, you dont have to do intensive modding