Are pistons only supposed to interact with attachment points? I have tried to 8mprove my F8 model with them but the best I can hope for at this point is to attach them to a part of the aircraft and place them in a hollow beneath the wing root. When activated, the Pistons push up the wings fine, but they are not actually attached to the wings... if you pull even a small bit back on the stick the wings fall back to the regular position THROUGH the piston. Nothing attached to the extending end ever seems to stay there. I have tried creating "lift plates" of sorts ... hoping that using them might allow a more solid connection to the wings by providing an intermediate object for the piston to act on before contacting the wing.. however, they just fall off when loading in.
Piston issues
269 Flyingtaco
7.6 years ago
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110k hpgbproductions
- Pistons only move objects that are connected to them (and parts connected to them).
- Unlike fuselage blocks, pistons have specific attach points. If you use finetuner, parts may not attach well.
- Piston attach points are weak, which is, parts can flex a considerable amount on them. Parts connected this way break easily, so i recommend putting a small fuselage block on the piston and connecting the wing to that or use multiple pistons braced together at the ends
- Most important: make sure the moving parts are not connected to the base parts in any way