(IF THIS IS SOMEHOW BREAKING ANY RULES THEN PLEASE TELL ME AND I WILL REMOVE WHAT BREAKS THE RULES)
These questions are some of the questions that i have been wondering what is the answer to for a very long time, if you know the answer to any of them please comment down below what the answer is. Thank you for reading this.
Missiles
1:Do missiles target other cockpits or just the primary cockpit?
2:What is the speed of the Inferno Missile?
3:Can missiles collide with each other when launched?
Guns
1:How many bullets from a non xmled gun does it take to sink the USS Beast and/or its destroyers.
2:Can normal bullets eventually destroy one of the bridges?
3:Do guns work underwater?
Bombs
1:What is the range of both bombs?
OTHER QUESTIONS
USS Beast
1:Will the USS Beast and its fleet eventually crash into an island if left for long enough?
Also new plane coming soon, gonna have alot of detail hopefully.
@Avro683Lancaster Thank you very much!
@WolfFireUNE the Tiny Two follows the same heading, and gets there slightly faster (~2hr03 instead of ~4hr30), as it is a good 40mi closer. Here, in comment form, is a list of distances and bearings of all major elements (Islands, Carriers) of the Archipelago for navigation.
@Avro683Lancaster well now I know where snowstone is XD. just stay on the beast and enjoy the trip... :3
Guns don’t work underwater.
Missiles:
1. Primary cockpits only
2. Between 900 and 1200 mph
3. Seems to be yes
Guns:
1. A lot
2. Yes. Like the ships, the bridge uses a similar health system
3. Doesn't matter
Bombs:
1. Infinite (check out bomb launchers)
USS Beast:
1. Untested
It takes a ton of bullets to damage a destroyer. Modding weight or caliber doesn't matter against destroyers. Anti-ship guns utilize high rates or fire or multishot to deal damage.
@Delphinidae i think, based on their heading, they crash into snowstone
@Delphinidae Thanks for answering many of them!