I think drag should be Maneuverable, ex. If your building a rocket ship, or a missile, find want to see your drag points from the direction you launch from. Another idea is to have lower drag for angled/curved pieces. So say you take a fuselage block and make it into a point, it will have the same drag points if I was a square, which I think is dumb. Also, circular blocks should be able to roll, I made a ball out of curved corners, but when it hits the ground it either sits there or breaks, which leads to another thing, can the devs make it so everything doesn't have a square hit box?
@AstleyIndustries yeah, but it'll be more realistic
Round fuselage would be more laggy if it acted round