Concerning Upload Quality
I have finished all of the buildings that will be placed in my new map! Therefore, I will no longer upload those overly simple, and unexciting builds in the foreseeable future. Many of these buildings are unlisted. I will probably make a comprehensive list of the buildings in the form of a forum post.
Update on map progress - Badlands
So, I am working a map called the Badlands. I am fairly close to completion. If I had to give a rough estimate, I would say that release is in about 1.5 weeks. Now, I am trying a lot of experimental techniques, and am stuffing the map with cool features (that will not lag the map). The map should be relatively lag-free.
One of these features is a roaming Sol:Aggressor that will intercept the closest plane, which is most likely your plane. Here's a gif of it in action.
Also, if you want the link to the plane that I was flying, you can find it here.
@henryscp An AI plane is one of the map components that you can use. You need the XML file though.
How you make AI on the map?
Cool
@AstleyIndustries Yes. The AI makes one pass then crashes into the ground.
what if you spawn in a land vehicle? AI usually flies their plane into the ground when I do that
@Botfinder I cannot, as I am trying to streamline all of the objects in the map. I don't want any extraneous buildings. Also, there can only be one AI plane in the map for it to work properly.