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Is there a way to detach missiles without losing control over them?

1,767 Reaper9  7.3 years ago

Is there a way to split a craft into two parts: one with a cockpit and another with missiles, without losing control over the missiles (i.e. still be able to launch them)?
The two parts should move relative to each other so nudging wont work. Pistons are not an option too.

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    1,767 Reaper9

    @AstleyIndustries Ok, I thought there was a way to launch detached missiles, since some parts (wheels, engines...) respond to user input even when detached. So far the only option is using a mod, but I want to avoid it if possible.

    +1 7.3 years ago
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    The lock on range comes from the cockpit, so you cant lock on to stuff without it. You cant use LaunchWeapon on it either, but detachers still work

    +1 7.3 years ago
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    I have done it in a previous update with vtol engines and using trim and vtol sliders to control the wings... But I don't know if this will still work, but give it a try. :)
    Hope this helps.

    7.3 years ago