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Multirole missiles.

147k Pilotmario  7.0 years ago

I’ve been dabbling into XML-modded missiles in order to improve their performance and ease of use, courtesy of WNP78’s helpful guide. That being said, I always wanted a missile that can hit air and ground targets.

As it turns out, there is, and isn’t. According to WNP78, you can set your missile’s function to “Multirole” with XML. However, it doesn’t do anything.

I think that we should get a missile that can kill planes and tanks. After all, many air-air and air-ground missiles share common airframes.

Who thinks this is a great idea that should be implemented in the next patch? Sign the petition below. 1 upvote = 1 signature.

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    just type "MultiRole"

    6 months ago
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    Hmm, perhaps.

    7.0 years ago
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    Dev WNP78
    7.0 years ago
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    The functions must be added to ALL weapons like rockets so it would be an anti air rockets

    7.0 years ago
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    147k Pilotmario

    @AndrewGarrison pls.

    7.0 years ago
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    49.1k Flightsonic

    Use the detached trick, attach the small end of the detacher to the craft, and two missiles to the large sides. When either is fired, it brings the detacher and whatever is attached to it along

    7.0 years ago
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    5,517 one

    @WNP78 aw shucks

    7.0 years ago
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    Dev WNP78

    @RedstoneAeroAviation nope. Unless you get two different missiles and somehow attach them to each other.

    7.0 years ago
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    5,517 one

    set function to AirToSurface
    set another function to AirToAir

    Does that work?

    +6 7.0 years ago
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    147k Pilotmario

    @Alienbeef0421 Such an arrangement, while effective, is rather clumsy and finicky to use in the best of conditions.

    7.0 years ago
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    55.4k Beefy

    Though the hard part is to actually shift it.

    7.0 years ago
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    55.4k Beefy

    Why not shove an Interceptor and an Inferno to a custom body?

    7.0 years ago
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    5,281 kgv23

    i agree

    7.0 years ago