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Since you can upvote comments...

16.4k Aarons123  7.0 years ago

Are we gonna see people fighting over who has the most Upvotes? I hope not, Because then I’ll have no competition
AND SO STARTS THE COMMENT WARS! JOIN THE ME SIDE AND UPVOTE THE BELOW COMMENT! I WANT TO SEE NUMBERS THAT ARENT PHYSICLY POSIBLE!!! LET US CRUSH THOSE MINISCULE UN UPVOTED COMMENTS AND RISE TO POWER!!!!!!! MUHHAHAHAHAHHAHAHAHAHAHAHAHAHAHAH!!!!!!!

ithinkivegonecrazy...

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    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

    3.0 years ago
  • Profile image

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

    3.0 years ago
  • Profile image

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

    3.0 years ago
  • Profile image

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

    3.0 years ago
  • Profile image

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

    3.0 years ago
  • Profile image

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

    3.0 years ago
  • Profile image

    15 Macchiato4Lyfe
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
    log(x, p) - The logarithm of x in base p.
    log10(x) - Equivalent to log(x, 10).
    pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
    max(a, b) - The largest value between a and b.
    min(a, b) - The smallest value between a and b.
    pow(x, p) - x raised to the power of p.
    repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
    round(x) - Rounds x to the nearest integer.
    sign(x) - The sign of x (1 if x positive, -1 if x negative)
    smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
    sqrt(x) - The square root of x.
    sin(x) - The sine of x (degrees)
    cos(x) - The cosine of x (degrees)
    tan(x) - The tangent of x (degrees)
    Functions
    Finally, there's some helpful functions to do maths for you!

    abs(x) - The absolute (positive) value of x.
    ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
    ceil(x) - x rounded up to an integer.
    clamp(x, min, max) - x clamped between min and max.
    clamp01(x) - Equivalent to clamp(x, 0, 1).
    deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
    exp(x) - Returns e raised to the power of x.
    floor(x) - x rounded down to an integer.
    inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
    lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
    lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
    lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a

    3.0 years ago
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    H

    3.0 years ago
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    8,069 Ryn176

    @GermanWarMachine Uhhh....Yourself Vs. Yourself?

    +3 7.0 years ago
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    16.4k Aarons123

    @tsampoy me to lol

    +6 7.0 years ago
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    2,816 ChiliCreeper

    @EpicPigster1 Oh. Just satisfaction? I like that :)

    +4 7.0 years ago
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    33.5k tsampoy

    (I upvoted everyone’s)

    +8 7.0 years ago
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    18.5k alexchub1

    If you comment, that means that you comment, not that you are commenting on someone's post because your pants are more sleeker that the dolphin skin, and log is lighter than your house, all this says that if you will comment on someone's post, your comment is automatically turns out to be the someone's property for whole his life))))

    +4 7.0 years ago
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    31.3k Mostly

    I could honestly care less. As long as we don't go crazy.

    +4 7.0 years ago
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    Ay yiy ayyy

    +2 7.0 years ago
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    9,673 CarsonG1017

    Updoot mine!!

    +11 7.0 years ago
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    16.4k Aarons123

    @Oski as you said before it is a joke and I don’t really care if I do get the most upvotes on a comment

    +3 7.0 years ago
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    10.5k Xenotriver

    I also get that you mean the same thing as like wars on Facebook... @Aarons123

    +2 7.0 years ago
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    16.4k Aarons123

    @EpicPigster1 I know

    +2 7.0 years ago
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    16.4k Aarons123

    @Creeperslayerz I just ment for it to be on comment that gets upvoted

    +2 7.0 years ago
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    63.1k EpicPigster1

    @Creeperslayerz @Aarons123 @DarthAbhinav You dont get points for it. NO POINT.

    +3 7.0 years ago
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    2,816 ChiliCreeper

    I hope this chance won't cause people to spam comments.

    +2 7.0 years ago
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    16.4k Aarons123

    @Oski I know what you mean but I don’t get a reward for getting an comment upvote, it’s just pressing a button

    +3 7.0 years ago
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    10.5k Xenotriver

    @Aarons123 it's still a part of voting system. I'm not tagging any mod or dev to get you banned. Just telling. I really like telling people they break rules evil laugh

    +12 7.0 years ago
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    16.4k Aarons123

    @Oski I don’t get points though

    +3 7.0 years ago
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