Are we gonna see people fighting over who has the most Upvotes? I hope not, Because then I’ll have no competition
AND SO STARTS THE COMMENT WARS! JOIN THE ME SIDE AND UPVOTE THE BELOW COMMENT! I WANT TO SEE NUMBERS THAT ARENT PHYSICLY POSIBLE!!! LET US CRUSH THOSE MINISCULE UN UPVOTED COMMENTS AND RISE TO POWER!!!!!!! MUHHAHAHAHAHHAHAHAHAHAHAHAHAHAHAH!!!!!!!
ithinkivegonecrazy...
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
15 Macchiato4Lyfe
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a and b.
log(x, p) - The logarithm of x in base p.
log10(x) - Equivalent to log(x, 10).
pingpong(x, l) - "Ping-pongs" the value x so it is never larger than l and never less than 0.
max(a, b) - The largest value between a and b.
min(a, b) - The smallest value between a and b.
pow(x, p) - x raised to the power of p.
repeat(x, l) - Loops the value x so it is never larger than l and never less than 0.
round(x) - Rounds x to the nearest integer.
sign(x) - The sign of x (1 if x positive, -1 if x negative)
smoothstep(a, b, t) - Similar to lerp, but with smoothing at the ends.
sqrt(x) - The square root of x.
sin(x) - The sine of x (degrees)
cos(x) - The cosine of x (degrees)
tan(x) - The tangent of x (degrees)
Functions
Finally, there's some helpful functions to do maths for you!
abs(x) - The absolute (positive) value of x.
ammo(name) - The amount of ammo of the weapon with name. Remember to put the name in " quotes.
ceil(x) - x rounded up to an integer.
clamp(x, min, max) - x clamped between min and max.
clamp01(x) - Equivalent to clamp(x, 0, 1).
deltaangle(a, b) - The shortest angle delta between angles a and b in degrees.
exp(x) - Returns e raised to the power of x.
floor(x) - x rounded down to an integer.
inverselerp(a, b, x) - Calculates the linear parameter t that produces the interpolant value within the range [a, b].
lerp(a, b, t) - Linearly interpolates between a and b, by a proportion of t.
lerpangle(a, b, t) - Similar to lerp, but interpolates correctly when values pass 360 degrees.
lerpunclamped(a, b, t) - Similar to lerp, but doesn't clamp the value between a
H
@GermanWarMachine Uhhh....Yourself Vs. Yourself?
@tsampoy me to lol
@EpicPigster1 Oh. Just satisfaction? I like that :)
(I upvoted everyone’s)
If you comment, that means that you comment, not that you are commenting on someone's post because your pants are more sleeker that the dolphin skin, and log is lighter than your house, all this says that if you will comment on someone's post, your comment is automatically turns out to be the someone's property for whole his life))))
I could honestly care less. As long as we don't go crazy.
Ay yiy ayyy
Updoot mine!!
@Oski as you said before it is a joke and I don’t really care if I do get the most upvotes on a comment
I also get that you mean the same thing as like wars on Facebook... @Aarons123
@EpicPigster1 I know
@Creeperslayerz I just ment for it to be on comment that gets upvoted
@Creeperslayerz @Aarons123 @DarthAbhinav You dont get points for it. NO POINT.
I hope this chance won't cause people to spam comments.
@Oski I know what you mean but I don’t get a reward for getting an comment upvote, it’s just pressing a button
@Aarons123 it's still a part of voting system. I'm not tagging any mod or dev to get you banned. Just telling. I really like telling people they break rules evil laugh
@Oski I don’t get points though