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Need Your Opinion on Gun/Bullet Casing-Ejection Simulation in SP

25.2k JohnnyBoythePilot  6.8 years ago

As the title says, should I simulate the ejection of bullet casings from the aircraft in SimplePlanes? Or will the casing flying everywhere be too distracting?

Example Screenshots below of this concept on my NA-3 Lark fighter:


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    @Bo123
    You can't use mods on iOS so you can't edit the bullet properties since you can't use Overload. If you want, you can use the casing-ejectors off of my NA-3 Lark design. However there guns that shoot the casings are buried in the fuselage, so you'll have to dig around or take apart the plane to find them. Their really small.

    6.8 years ago
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    @WEAPONSMITH
    Yea lol. But I set the guns firing the casings to have noCollisions "true" (meaning they can phase through other objects of the build) so the casings don't damage the aircraft. When you set a gun with noCollisions set to "true" (need Overload) the guns don't damage your aircraft.

    6.8 years ago
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    @Bo123
    I use the machine guns and resize them/adjust them/change their xml properties via overload so they appear to be ejecting casings from the machine guns.

    +1 6.8 years ago
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    63.1k EpicPigster1

    @JohnnyBoythePilot No problem!

    +1 6.8 years ago
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    @EpicPigster1
    Thanks man that made the "casings" look a lot better!

    6.8 years ago
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    36.2k DbE

    @JohnnyBoythePilot I was here before the images were there so I didn't see. Cool I might have to implement the idea on one my planes and see how it works!

    6.8 years ago
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    @F4f879 @Stellarlabs
    You guessed it! Yes I use rear facing guns however I can get the "casings" (really just smaller bullets) to shoot/eject downward while remaining horizontal. They look most realistic when pulling a +g turn. Velocity on the guns is 10. I had it at 0 initially but at 0 the bullets were floating everywhere and didn't look much like ejecting, more like dispensing.

    Believe it or not the NA-3 Lark has a part count of 270, while remaining incredibly detailed. This should be pretty friendly for mobile users.

    6.8 years ago
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    21.8k F4f879

    How are the casings made? Rear facing guns?

    6.8 years ago
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    63.1k EpicPigster1

    Looks very nice my dude. However, I would suggest changing the casing colour to CDA150. It's more brassy.

    6.8 years ago
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    36.2k DbE

    that part count tho

    6.8 years ago
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    @Gestour
    Oh yea I almost forgot about your gun mods.

    +1 6.8 years ago
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    @Dllama4
    Well you could always store the casings/eject them into a collective tank, like the F-104 and the A-10, but most WW2 fighters like the P-51 eject the casings. The gun layout on the NA-3 is almost exactly like the P-38 (nose guns) but I'm not sure if the P-38 ejects the casings or stores them. Either way I think the NA-3 is too small of a fighter to store the casings, so they realistically would have to be ejected.

    6.8 years ago
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    314k Gestour

    @JohnnyBoythePilot My gun mods.

    6.8 years ago
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    @Gestour
    Oh cool so I'm not the only one that has experimented with this concept. What builds did you do that had casing-ejection?

    6.8 years ago
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    @KidKromosone
    The casings for bullets such as the .50 cal and 20mm are typically yellow/brass so thats why the casings are yellow. The .50 cal guns firing are red since they are red tracers. The NA-3 Lark is equipped with 6x M2 Brownings and 2x Hispano 20mm cannons.

    6.8 years ago
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    314k Gestour

    My guns have been doing that for awhile now. Isn't distracting at all.

    6.8 years ago
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    25.8k KidKromosone

    Thats pretty amazing! Looks awesome, maybe edit the bullet casing color tho.

    6.8 years ago
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    104k Dllama4

    That would actually be pretty cool. If they did put this in the game, there should be an option to turn it of in case you don’t want it.

    6.8 years ago