In short, if you edit a gun's bulletScale to 0,0,0 then it will shoot bullets that are invisible but still possess their properties; e.g. damage, spread, velocity.
Although this does make aiming with guns harder, it can be used for realism purpose in builds, particularly replicas. You can also make a tracer round shoot every x amount of bullets by editing a separate gun then overlapping it (make sure you have noCollisions on) over an already placed gun that shoots invisible bullets. Heres the formula: roundsPerSecond x 1/x
1/x is the ratio of tracer bullets to stealth bullets, so for example 1/4 is 1 tracer bullet for every 4 stealth bullets.
So that's all, it's pretty simple. I don't know if anyone has used this method already, but I just wanted to make it clear for everyone if that's the case.
P.S. sorry for the crappy gif quality.
Would you mind XML'ing one of these guns for me please? Just a standard wing gun @Mostly
@randomusername Same rules apply to setting up a gif, same
![caption](image URL). You can get a URL for your gif by uploading it to a website like imgur.
@randomusername I used the Windows 10 game sharing menu to record; I don't have any professional software. Then I just used an online video to gif converter. very amateur way to attain a gif :p
interesting
Pretty damn cool! Might use the idea on my current project. I'll give credit to you if I happen to use it.
interesting i have messed with almost every extremity of overload but i didnt think of this
Yea I already know about bullet scaling. Cool method though of achieving stealth rounds!
It is a lot better without it. Realism with guns say only tracer rounds get that effect.
Very, very cool.