Look for anything you like! It’s a long list but it’s not as much as my mech list! Pick any I must make something!!!
WEAPONS!
Types:
•Okay, so before we get started I just want to show you the list, I mean, sorry, chart of all the weapon types and what they do!
Type
Damage Type
What it Does
ENERGY
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Laser
Heat
Interior heats up and damage is concentrated in the interior which weakens the armor (0.8 damage resistance)
Plasma
Melting
Causes melted armor to pour down and dry on moving parts and causes slowness.
Arc
Shock Chain
Arc chains to several targets if in range, good for taking out covered targets.
PHYSICAL
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———————
Gauss
Piercing
Punctures through most cover and goes through enemies, could be very useful for sniping.
Bullet
Chipping
Effective against armor, shields, and energy shields, death is inevitable.
Ranged
Critical
Very high critical rate and superior damage, one shot, one kill.
EXPLOSIVE
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Artillery
Sway
Shell impact causes major sway in the target’s view and could cause trouble.
Missile
Splash
Damage dealt even when target is near impact explosion.
EXPERIMENTAL
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Thermal
Flame
Set your enemies on fire to cause constant damag of a short amount of time.
Magnetic
Force
Control your enemies with the use of magnets and strike them away or push them back.
Melee
Penetration
Inflict major damage but you better be quick and strike strategically.
PASSIVE
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Shielding
Defense
Shields take less (5% less) damage from incoming projectiles, great for protection.
Healing
Heal
Give aid to friendlies when they are damaged and send them back to battle and ready to protect you.
•Some mechs are naturally resistant to some damage types but you can buy armor to have even more resistance against all of the damage types but I’ll get to the armor after the weapons, so LETS BEGIN!!!
!WEAPON LIST!
LASER WEAPONS
Beam Stream (Light)
Damage: 10 —-> 22 HP
Fire Rate: 5 (per sec)
Clip: 100 (shots)
Reload: 2 (per sec)
Range: Unlimited
Cost: 800,000 G
Twin Beam (Medium)
Damage: 15 —-> 27 HP
Fire Rate: 10
Clip: 200
Reload: 5
Range: Unlimited
Cost: 1,000,000 G
Power Beam (Heavy)
Damage: 8,000 —-> 8,240 HP
Charge: 3
Fire Rate: 1
Clip: 1
Reload: 8
Range: 850m
Cost: 3,250,000 G
Laser Cannon (Ultra)
Damage: 150 —-> 174 HP
Fire Rate: 1 —-> 100
Clip: 100
Reload: 15
Range: 600m
Cost: 7,500,000 G
PLASMA WEAPONS
Fusion Rifle (Light)
Damage: 100 —-> 124 HP
Fire Rate: 2
Clip: Unlimited
Range: 400m
Cost: 800,000 G
Plasma Quake (Medium)
Damage: 2,400 —-> 4,800 HP
Fire Rate: 1
Clip: 1
Reload: 4
Range: 200m
Cost: 1,250,000 G
Magma Gun (Heavy)
Damage: 1,000 —-> 1,024 HP
Fire Rate: 4
Clip: 20
Reload: 6
Range: 450m
Cost: 3,500,000 G
HP Sun Keeper (Ultra)
Damage: 6,000 —-> 6,240 HP
Fire Rate: 3
Clip: 3
Reload: 4
Range: 250m
Cost: 7,500,000 G
ARC WEAPONS
Arc Cannon (Light)
Damage: 2,000 —-> 4,000 HP
Chain DMG: 500 —-> 1,000 HP
Chain Range: 40 —-> 50m
Fire Rate: 1
Clip: 1
Reload: 5
Range: 800m
Cost: 900,000 G
Thunder Gun (Medium)
Damage: 750 —-> 1,000 HP
Chain DMG: 250 —-> 500 HP
Fire Rate: 6
Clip: 6
Reload: 4
Range: 500m
Cost: 1,200,000 G
Lightning Strike (Heavy)
Damage: 7,500 —-> 1,000 HP
Chain DMG: 250 —-> 500 HP
Fire Rate: 2
Clip: 10
Reload: 6
Range: 600m
Cost: 1,600,000 G
Bolt of Zeus (Ultra)
Damage: 15,000 —-> 16,000 HP
Chain DMG: 750 —-> 1,000 HP
Fire Rate: 1
Clip: 1
Reload: 15
Range: 800m
Cost: 2,500,000 G
GAUSS WEAPONS
Spear (Heavy)
Damage: 8,500 —-> 9,500 HP
Charge: 5
Fire Rate: 1
Clip: 1
Reload: 8
Range: 1,000m
Cost: 1,500,000 G
Trident (Ultra)
Damage: 10,000 —-> 12,000 HP
Charge: 8
Fire Rate: 1
Clip: 1
Reload: 14
Range: 1,000m
Cost: 2,500,000 G
BULLET WEAPONS
Long Range Machine Gun (Light)
Damage: 20 —-> 44 HP
Fire Rate: 2
Clip: 100
Reload: 10
Range: 900m
Cost: 500,000 G
Predator Cannon (Light)
Damage: 10 —-> 16 HP
Fire Rate: 15
Clip: 300
Reload: 10
Range: 300m
Cost: 650,000 G
Twin Gatling Guns (Medium)
Damage: 10 —-> 16 HP
Fire Rate: 30
Clip: 600
Reload: 10
Range: 300m
Cost: 900,000 G
Blasto (Medium)
Damage: 40 —-> 62 HP
Fire Rate: 100
Clip: 100
Reload: 1
Range: 250m
Cost: 950,000 G
Ripper (Heavy)
Damage: 200 —-> 260 HP
Fire Rate: 5
Clip: 50
Reload: 10
Range: 350m
Cost: 750,000 G
Boomer (Heavy)
Damage: 10 —-> 16 HP
Fire Rate: 100
Clip: 1,000
Reload: 3
Range: 350m
Cost: 850,000 G
Rotary Cannon XL (Ultra)
Damage: 600 —-> 840 HP
Fire Rate: 3
Clip: 30
Reload: 15
Range: 600m
Cost: 2,500,000 G
Brick Wall (Ultra)
Damage: 150 —-> 156 HP
Fire Rate: 50
Clip: 150
Reload: 5
Range: 100m
Cost: 5,000,000 G
RANGED WEAPONS
Sure Shot (Light)
Damage: 2,000 —-> 4,000 HP
Crit Chance: 50%
Crit Multiplier: x2 (damage boost)
Fire Rate: 1
Clip: 1
Reload: 5
Range: 1,000m
Cost: 950,000 G
Sniper Cannon (Heavy)
Damage: 6,500 —-> 8,500 HP
Crit Chance: 12%
Crit Multiplier: x1.25
Fire Rate: 1
Clip: 1
Reload: 8
Range: 1,000m
Cost: 1,650,000 G
Deathbringer (Ultra)
Damage: 10,000 —-> 12,000 HP
Crit Chance: 6%
Crit Multiplier: x1.125%
Fire Rate: 1
Clip: 1
Reload: 14
Range: 1,000m
Cost: 2,500,000 G
ARTILLERY WEAPONS
Meteor Shower (Light)
Damage: 100 —-> 124 HP
Fire Rate: 30
Clip: 30
Reload: 10
Range: 1,000m
Cost: 650,000 G
Meteor Hurler (Medium)
Damage: 2,000 —-> 2,240 HP
Fire Rate: 5
Clip: 5
Reload: 8
Range: 1,000m
Cost: 850,000 G
Mountain Mover (Heavy)
Damage: 10,000 —->12,500 HP
Fire Rate: 1
Clip: 1
Reload: 12
Range: 1,000m
Cost: 1,250,000 G
Supernova (Ultra)
Damage: 14,000 —-> 16,000 HP
Fire Rate: 1
Clip: 1
Reload: 20
Range: 1,000m
Cost: 3,000,000 G
MISSILE WEAPONS
Short Ranged Missile Launcher (Light)
Damage: 500 —-> 700 HP
Fire Rate: 4
Clip: 4
Reload: 8
Range: 400m
Cost: 600,000 G
Rocket Pod (Medium)
Damage: 500 —-> 620 HP
Fire Rate: 4
Clip: 8
Reload: 4
Range: 400m
Cost: 850,000 G
Missile Minigun (Heavy)
Damage: 250 —-> 256 HP
Fire Rate: 4
Clip: 50
Reload: 11
Range: 400m
Cost: 1,000,000 G
Bertha (Ultra)
Damage: 60,000 HP
Charge: 20
Fire Rate: 1
Clip: 1
Reload: 60
Range: Unlimited
Cost: 5,000,000 G
Armageddon (Ultra)
Damage: 1,000 —-> 1,240 HP
Fire Rate: 5
Clip: 20
Reload: 12
Range: 800m
Cost: 6,500,000 G
THERMAL WEAPONS
Flame Thrower (Medium)
Damage: 40 —-> 50 HP
Fire Damage: 100 —-> 150 HP
Fire Time: 3 sec
Fire Rate: 5
Clip: 100
Reload: 5
Range: 150m
Cost: 5,000 R3
Fire Spear (Heavy)
Damage: 750 —-> 1,000 HP
Fire Damage: 50 —-> 100 HP
Fire Time: 5 sec
Fire Rate: 3
Clip: 12
Reload: 8
Range: 750m
Cost: 6,500 R3
Volcano (Ultra)
Damage: 8,500 —-> 10,000 HP
Charge: 3
Fire Damage: 100 —-> 200 HP
Fire Time: 12 sec
Fire Rate: 1
Clip: 1
Reload: 15
Range: 500m
Cost: 8,500 R3
MAGNETIC WEAPONS
Force Gun (Medium)
Damage: 2,800 —-> 3,040 HP
Fire Rate: 1
Clip: Unlimited
Reload: 3
Range: 300m
Knockback: 100m
Cost: 5,000 R3
Attractor (Heavy)
Damage: 200 —-> 320 HP
Fire Rate: 5
Clip: Unlimited
Range: 500m
Pull Strength: 150 (meters per sec)
Cost: 6,500 R3
Shredder (Ultra)
Damage: 120 —-> 126 HP
Fire Rate: 8
Clip: 128
Range: 450m
Pull Strength: 1 —-> 200
Cost: 8,500 R3
MELEE WEAPONS
Lance Arm (Medium)
Damage: 6,000 —-> 8,000 HP
Fire Rate: 1
Range: 0m
Cost: 6,500 R3
Metal Cutter (Medium)
Damage: 1 —-> 2 HP
Fire Rate: 2,000
Range: 0m
Cost: 7,000 R3
Screaming Saw (Ultra)
ONLY COMPATIBLE WITH CERTAIN MECHS
Damage: 20,000 —-> 22,000 HP
Fire Rate: 1
Reload: 30
Range: 50m (vaults at target)
Cost: 10,000 R3
SHIELDING WEAPONS
Protector (Light/Medium)
Health: 7,500 —-> 12,500 HP
Cost: 5,000 R3
Stormguard (Light/Medium)
Health: 5,000 —-> 7,500 HP
Regen: 100 —-> 150 HP (per sec)
Type: Wall, protects the side it’s on
Cost: 5,500 R3
Oathsworn (Heavy/Ultra)
ONLY COMPATIBLE WITH CERTAIN MECHS
Health: 10,000 —-> 15,000 HP
Cost: 8,500 R3
HEALING WEAPONS
Light Giver (Light)
Heal: 150 —-> 200 HP
Fire Rate: 1
Range: 30m
Cost: 7,500 R3
Power Punch (Light)
Heal: 100 —-> 200 HP
Fire Rate: 2
Clip: 20
Reload: 6
Range: 300m
Cost: 8,500 R3
Healing Aurora (Heavy)
Heal: 300 —-> 400 HP
Fire Rate: 1
Range: 200m
Cost: 10,000 R3
Self-Repair Module (Medium/Heavy/Ultra)
Heal: 100 —-> 200 HP
Fire Rate: 1
Cost: 10,000 R3
It took a long time. I made all of those mechs and these weapons inside my own game called Steel of War. @jamesPLANESii
Okay on it. @Helicopterboy
You want it? It will happen! @QuantausAviation
You deserve an updoot for being bothered to write all that. XD
wheres the railgun >:(