570 CheeIndustries

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EDIT: NEW LIST! A WEAPONS LIST HAS BEEN ADDED UNDERNEATH THE MECHS LIST. IF YOU’RE TOO LAZY TO SCROLL ALL THE WAY DOWN JUST SEARCH FOR THE POST IN MY RECENT POSTS INSTEAD. SAME DEAL WITH MECHS, JUST ASK AND I’LL MAKE!

BEFORE I GET INTO ANYTHING HERE IS THE WORKSHOP. THIS SHOWS WHAT IS BEING CONSTRUCTED, WHAT IS NEXT IN THE QUEUE, AND PENDING REQUESTS! THIS IS A WAY TO TRACK PROGRESS!

Activity Status: INACTIVE
Current Activity: Busy
Reason: VACATION!

CURRENT PROJECTS:

BIG Return Special event - Exorcist 2%

Mastodon 7%

FUTURE PROJECTS:

Worshipper

Prosecutor

Deathbringer (Mech)

Thunderbird

AC Terror

Mothership

PENDING REQUESTS:

None...

Waiting for more requests... scroll below for mech and weapon list!!!

Hello and welcome to Chee Industries! Here we make mechs and revolutionary technologies to build a better future. We have a wide range of outstanding crafts that outperform almost any other competitor in the market. From minuscule jumpjets to large-scale nucleated nova bombs we have a complete arsenal and an infinite supply of impossible armaments and mechs. Through research, time, and little effort we prevail above all and that’s why Chee Industries is number one in the Mech industry!

"Those who walk, will stumble. Those who fly, will fall. But those who believe, will succeed..."

MECHS TO BUILD NEXT HERE!!!!!!!!!!

Proxy (Light)
Intrusion Mech

Health: 10,000 —-> 14,500 HP
Speed: 54 km/h
Ability: Lurk Mode
Lurk Time: 10 sec
Hard Points: 3 Light

Tempest (Medium)
Brawler Mech

Health: 24,000 —-> 26,000 HP
Speed: 43 km/h
Ability: Shield
Shield: 7,500 HP
Hard Points: 4 Light

THE CULT

Worshipper (Light)
Experimental Mech

Health: 12,500 —-> 17,500 HP
Speed: 58 km/h
Ability: Ghost Mode
Ghost Time: 8 —-> 12 sec
Hard Points: 3 Light

Prosecutor (Medium)

Health: 25,000 —-> 29,500 HP
Speed: 46 km/h
Ability: Ghost Mode
Ghost Time: 6 —-> 10 sec
Hard Points: 2 Medium, 1 Light

Deathbringer (Ultra)
Experimental Mech

Health: 45,000 —-> 52,000 HP
Speed: 26 km/h
Ability: Ghost Mode
Ghost Time: 14 —-> 18 sec
Hard Points: 3 Heavy

FREEDOM FIGHTERS ALLIANCE

Thunderbird (Medium)
Assault Mech

Health: 23,500 —-> 27,500 HP
Speed: 51 km/h
Ability: Hover
Hover Time: 16 —-> 18 sec
Hard Points: 4 Light

AC Terror (Heavy)
Brawler Mech

Health: 34,000 —-> 38,000 HP
Speed: 39 km/h
Ability: Hover
Hover Time: 14 —> 16 sec
Hard Points: 2 Medium, 2 Light

Mothership (Ultra)
Tanker Mech

Health: 46,500 —-> 53,000 HP
Speed: 24 km/h
Ability: Hover
Hover Time: 12 —-> 14 sec
Hard Points: 4 Medium

STARBOUND INDUSTRIES

Crusader (Light)
Tanker Mech

Health: 12,400 —-> 18,600 HP
Speed: 50 km/h
Ability: Shield
Shield: 5,000 —-> 7,500 HP
Hard Points: 1 Medium, 2 Light

Knight (Medium)
Tanker Mech

Health: 23,700 —-> 28,900 HP
Speed: 40 km/h
Ability: Shield
Shield: 5,000 —-> 7,500 HP
Hard Points: 2 Medium

Colossus (Ultra)
Tanker Mech

Health: 32,000 —-> 42,600 HP
Speed: 24 km/h
Ability: Shield
Shield: 5,000 —-> 10,000 HP
Hard Points: 2 Heavy, 2 Medium

UNA (UNITED NATIONS OF AMERICA)

Avatar (Medium)
Brawler Mech

Health: 18,000 —-> 22,500 HP
Speed: 49 km/h
Ability: Rush
Rush: +3 —-> 7 km/h
Timer: 4 —-> 8 sec
Hard Points: 2 Medium

Pathfinder (Heavy)
Brawler Mech

Health: 26,000 —-> 32,000 HP
Speed: 34 km/h
Ability: Rush, Shield
Rush: +4 —-> 6 km/h
Timer: 5 —-> 7 sec
Shield: 2,500 HP
Hard Points: 3 Medium

Nitro (Ultra)
Brawler Mech

Health: 36,000 —-> 40,500 HP
Speed: 28 km/h
Ability: Rush, Shield
Rush: +4 —-> 6 km/h
Timer: 6 —-> 10 sec
Shield: 5,000 —-> 10,000 HP
Hard Points: 1 Ultra, 2 Medium

POLARIS COLONY

Arctic Coyote (Light)
Intrusion Mech

Health: 9,000 —-> 13,000 HP
Speed: 54 km/h
Ability: Active Camouflage
Timer: 6 —-> 10 sec
Hard Points: 2 Light

Ice Elemental (Medium)
Intrusion Mech

Health: 18,500 —-> 22,500 HP
Speed: 45 km/h
Ability: Active Camouflage
Timer: 4 —-> 6 sec
Hard Points: 2 Medium

Kodiac (Heavy)
Intrusion Mech

Health: 26,000 —-> 33,500 HP
Speed: 36 km/h
Ability: Active Camouflage
Timer: 3 —-> 5 sec
Hard Points: 2 Heavy

Yeti (Ultra)
Intrusion Mech

Health: 36,500 —-> 45,000 HP
Speed: 26 km/h
Ability: Active Camouflage
Timer: 8 —-> 12 sec
Hard Points: 1 Ultra, 2 Medium

SPA (SOCIALIST POWERS OF ASIA)

Panzer (Medium)
Brawler Mech

Health: 22,000 —-> 25,000 HP
Speed: 42 km/h
Ability: Energy Shield
E-Shield: 5,000 —-> 7,500 HP
Shape: Fowards, Wall
Hard Points: 2 Medium, 1 Light

Grizzly (Heavy)
Brawler Mech

Health: 32,500 —-> 36,500 HP
Speed: 30 km/h
Ability: Energy Shield
E-Shield: 5,000 —-> 7,500 HP
Shape: Forwards, Wall
Hard Points: 1 Heavy, 2 Medium

Behemoth (Ultra)
Tanker Mech

Health: 38,600 —-> 46,800 HP
Speed: 23 km/h
Ability: Energy Shield
E-Shield: 5,000 —-> 7,500 HP
Shape: Dome
Hard Points: 1 Ultra, 3 Medium

ED (EUROPIUM DIVISION)

Maverick (Light)
Scout Mech

Health: 8,900 —-> 14,000 HP
Speed: 58 km/h
Ability: Leap
Jump Height: 30 —-> 75m
Hard Points: 2 Light

Osprey (Medium)
Flanker Mech

Health: 16,400 —-> 22,000 HP
Speed: 48 km/h
Ability: Leap
Jump Height: 40 —-> 85m
Hard Points: 2 Medium

War Hawk (Heavy)
Flanker Mech

Health: 24,800 —-> 28,000 HP
Speed: 38 km/h
Ability: Leap
Jump Height: 50 —-> 100m
Hard Points: 2 Heavy

RRE (REFORGED ROMAN EMPIRE)

Gladiator (Light)
Brawler Mech

Health: 14,500 —-> 18,500 HP
Speed: 52 km/h
Ability: none
Hard Points: 3 Light

Champion (Medium)
Brawler Mech

Health: 22,500 —-> 28,500 HP
Speed: 44 km/h
Ability: none
Hard Points: 1 Heavy, 2 Light

Dragon (Heavy)
Brawler Mech

Health: 32,000 —-> 38,000 HP
Speed: 34 km/h
Ability: none
Hard Points: 1 Heavy, 2 Medium

Titan (Ultra)
Brawler Mech

Health: 44,000 —-> 50,000 HP
Speed: 24 km/h
Ability: none
Hard Points: 2 Ultra, 2 Medium

UAN (UNITED AFTICAN NATIONS)

Angel (Medium)
Support Mech

Health: 18,000 —-> 25,000 HP
Speed: 48 km/h
Ability: Tethered Repair Beam (TRB)
Heal: 200 —-> 300 HP
Heal Rate: 1 —-> 2 (per sec)
Range: 30 —-> 90m
Hard Points: 2 Medium

Loyalist (Heavy)
Support Mech

Health: 30,000 —-> 35,000 HP
Speed: 36 km/h
Ability: Tethered Repair Beam (TRB)
Heal: 300 —-> 400 HP
Heal Rate: 1 —-> 2
Range: 40 —-> 80m
Hard Points: 2 Heavy

DOSTOYEV COLONY

Zap (Light)
Decoy Mech

Health: 8,500 —-> 11,500 HP
Speed: 64 km/h
Ability: EMP
EMP Time: 3 —-> 5 sec
Range: 30 —-> 60m
Hard Points: 1 Medium

Sparky (Medium)
Flanker Mech

Health: 16,500 —-> 22,500 HP
Speed: 48 km/h
Ability: EMP
EMP Time: 4 —-> 6 sec
Range: 40 —-> 80m
Hard Points: 2 Medium, 1 Light

Surge (Heavy)
Tanker Mech

Health: 29,500 —-> 38,500 HP
Speed: 32 km/h
Ability: EMP
EMP Time: 2 —-> 4 sec
Range: 50 —-> 90m
Hard Points: 1 Heavy, 2 Medium

Black Out (Ultra)
Brawler Mech

Health: 40,000 —-> 45,500 HP
Speed: 26 km/h
Ability: EMP
EMP Time: 4 —-> 6 sec
Range: 100m
Hard Points: 3 Heavy

SELETIS COLONY

Ping (Light)
Scout Mech

Health: 11,500 —-> 15,500 HP
Speed: 54 km/h
Ability: Sonar Vision
Vision Time: 5 —-> 8 sec
Range: 120 —-> 160m
Hard Points: 3 Light

Pulse (Medium)
Recon Mech

Health: 22,500 —-> 26,500 HP
Speed: 46 km/h
Ability: Sonar Vision
Vision Range: 4 —-> 6 sec
Range: 120 —-> 160m
Hard Points: 2 Medium

ARGOS COLONY

Harpy (Light)
Recon Mech

Health: 9,500 —-> 13,500 HP
Speed: 56 km/h
Ability: Fly
Fuel: 6 —-> 8 gal.
Use: 1 gal. (per sec)
Hard Points: 2 Light

Griffin (Medium)
Assault Mech

Health: 17,500 —-> 25,500 HP
Speed: 48 km/h
Ability: Fly
Fuel: 10 —-> 12 gal.
Use: 1 gal.
Hard Points: 2 Medium

Leviathan (Ultra)
Assault Mech

Health: 38,000 HP —-> 43,500 HP
Speed: 28 km/h
Ability: Fly
Fuel: 20 —-> 28 gal.
Use: 4 gal.
Hard Points: 1 Ultra, 2 Medium

ARGOS II COLONY

Firanui (Medium)
Assault Mech

Health: 20,000 —-> 26,500HP
Speed: 44 km/h
Ability: Dash
Dash Range: 40 —-> 100m
Charges: 3
Hard Points: 2 Medium

Shouzani (Heavy)
Flanker Mech

Health: 30,000 —-> 36,500 HP
Speed: 34 km/h
Ability: Dash
Dash Range: 80 —-> 160m
Charges: 1
Hard Points: 2 Heavy

Tabogonari (Ultra)
Assault Mech

Health: 40,000 —-> 46,500 HP
Speed: 28 km/h
Ability: Dash
Dash Range: 160 —-> 200m
Charges: 1
Hard Points: 2 Heavy, 2 Medium

STRON COLONY

Vanguard (Medium)
Balanced Mech

Health: 20,000 —-> 27,500 HP
Speed: 45 km/h
Ability: Shield
Shield: 5,000 —-> 7,500 HP
Hard Points: 1 Heavy, 1 Medium, 1 Light

LUNARIS COLONY

Shadow (Light)
Intrusion Mech

Health: 9,500 —-> 11,500 HP
Speed: 60 km/h
Ability: Lurk Mode
Lurk Time: 6 —-> 8 sec
Hard Points: 2 Light

Ghost (Medium)
Intrusion Mech

Health: 19,500 —-> 21,500 HP
Speed: 50 km/h
Ability: Lurk Mode
Lurk Time: 5 —-> 7 sec
Hard Points: 4 Light

SOLARIS COLONY

Phoenix (Medium)
Brawler Mech

Health: 18,000 —-> 26,000 HP
Speed: 42 km/h
Ability: Shield
Shield: 2,500 —-> 5,000 HP
Hard Points: 1 Heavy, 2 Light

Solarion (Ultra)
BOSS Mech

Health: 47,500 —-> 50,000 HP
Speed: 18 km/h
Ability: Shield, Energy Shield, Rush
Shield: 2,500 —-> 5,000 HP
E-Shield: 5,000 HP
Type: Fowards, Wall
Range: 50 —-> 80m
Rush: +2 —-> 4 km/h
Time: 6 sec
Hard Points: 4 Heavy

OMECHA INC.

Cataclyst (Ultra)
BOSS Mech

Health: 50,000 —-> 52,000 HP
Speed: 18 km/h
Ability: EMP
EMP: 3 —-> 5 sec
Range: 180m
Hard Points: 2 Ultra, 2 Medium

Megalith (Ultra)
BOSS Mech

Health: 47,500 —-> 50,000 HP
Speed: 10 km/h
Ability: Dash, Energy Shield
Dash Range: 200 —-> 250m
Charges: 1
E-Shield: 2,500 —-> 5,000 HP
Hard Points: 4 Heavy

Mastodon (Ultra)
BOSS Mech

Health: 50,000 —-> 56,000 HP
Speed: 15 km/h
Ability: none
Hard Points: 4 Ultra

MARS COLONY

Ceres (Light)
Scout Mech

Health: 13,500 —-> 19,500 HP
Speed: 54 km/h
Ability: Fly
Fuel: 8 —-> 10 gal.
Use: 1 gal.
Hard Points: 2 Light

ZODIAC

Aries (Unknown)
Ancient Mech

Health: 28,500 —-> 35,000 HP
Speed: 36 km/h
Ability: Power Leap
Jump Height: 100 —-> 250m
Hard Points: 2 Medium, 2 Light

Taurus (Unknown)
Ancient Mech

Health: 32,500 —-> 37,500 HP
Speed: 32 km/h
Ability: Power Rush
Rush: +6 —-> 10 km/h
Hard Points: 2 Heavy, 2 Light

Gemini (Unknown)
Ancient Mech

Health: 30,000 —-> 34,000 HP
Speed: 38 km/h
Ability: Power Fly
Fuel: 15 —-> 20 gal.
Use: 1 gal.
Cooldown: 6 sec
Hard Points: 3 Medium

Cancer (Unknown)
Ancient Mech

Health: 29,500 —-> 32,500 HP
Speed: 38 km/h
Ability: Power EMP
EMP: 5 —-> 9 sec
Range: 80 —-> 130m
Hard Points: 2 Heavy

Leo (Unknown)
Ancient Mech

Health: 30,000 —-> 32,000 HP
Speed: 32 km/h
Ability: Power Shield
Shield: 7,500 —-> 10,000 HP
Hard Points: 1 Heavy, 3 Light

Virgo (Unknown)
Ancient Mech

Health: 30,000 —-> 32,000 HP
Speed: 32 km/h
Ability: Power E-Shield
E-Shield: 7,500 —-> 10,000 HP
Shape: Dome
Range: 75 —-> 150m
Hard Points: 1 Heavy, 3 Light

Libra (Unknown)
Ancient Mech

Health: 40,000 HP
Speed: 35 km/h
Ability: none
Hard Points: 4 Medium

Scorpio (Unknown)
Ancient Mech

Health: 27,500 —-> 30,000 HP
Speed: 38 km/h
Ability: Shield, Energy Shield
Shield: 5,000 HP
E-Shield: 5,000 HP
Shape: Dome
Range: 50m
Hard Points: 3 Medium, 1 Light

Sagittarius (Unknown)
Ancient Mech

Health: 35,000 —-> 40,000 HP
Speed: 34 km/h
Ability: none
Hard Points: 3 Heavy

Capricorn (Unknown)
Ancient Mech

Health: 32,500 —-> 35,000 HP
Speed: 32 km/h
Ability: Power Dash
Dash Range: 400m
Charges: 1
Hard Points: 2 Heavy

Aquarius (Unknown)
Ancient Mech

Health: 29,500 —-> 23,500 HP
Speed: 36 km/h
Ability: Power Sonar Vision
Vision Range: 400 —-> 600m
Time: 8 —-> 12 sec
Hard Points: 2 Heavy

Pisces (Unknown)
Ancient Mech

Health: 35,000 —-> 37,500 HP
Speed: 36 km/h
Ability: Warp
Warp Range: 150 —-> 200m
Hard Points: 1 Ultra, 2 Medium

MYSTEC INC.

Fastroid (Medium)
Experimental Mech

Health: 20,000 —-> 24,000 HP
Speed: 48 km/h
Ability: Altered Rush
Rush: +10 —-> 14 km/h
Hard Points: 4 Light

Bouncer (Medium)
Experimental Mech

Health: 16,000 —-> 22,000 HP
Speed: 44 km/h
Ability: Energy Shield
E-Shield: 10,000 HP
Hard Points: 2 Medium

Trebuchet (Heavy)
Experimental Mech

Health: 25,000 —-> 35,000 HP
Speed: 32 km/h
Ability: none
Hard Points: 2 Ultra

GALACTIC GOVERNMENT

Eon (Light)
Recon Mech

Health: 10,000 —-> 16,000 HP
Speed: 56 km/h
Ability: Sonar Vision
Vision Time: 5 —-> 8 sec
Vision Range: 180 —-> 200m
Hard Points: 1 Medium

MIXER MECHS

Loki (Heavy)
Balanced Mech

Health: 20,000 —-> 30,000 HP
Speed: 35 km/h
Ability: Chosen
Hard Points: 2 of any kind, excluding any Ultra Weapons

This is what the abilities do below!!!

Rush
Allows your mech to sprint and push forward.

Leap
Allows your mech to jump to high areas.

Dash
Quickly traverse a small amount of terrain in little time to pass corners and dodge attacks.

Flight
Allows your mech to have advanced flight maneuvers and fly very high.

Energy Shield
Resists all physical and explosive weapons but is suspectible to energy weapons.

Shield
Resists all weapon types but only covers a certain area, it sometimes covers the whole mech.

Warp
According to early-analysis, it allows you to shift into a space-time vortex and come out the other side, you shouldn’t expect to end up where you need to be.

Sonar Vision
Allows you to see enemies through obstacles and gain the upper hand.

EMP
Stuns nearby enemies and shuts them down so you gain the upper hand.

Lurk
Creates an electromagnetic field around your mech preventing any source of detection.

Repair Beam
The Repair Beam allows you to repair damaged allies to get them ready for the fight.

Ghost Mode
Ability to go through obstacles and projectiles for a moment but still can be hit by phantasm ammo.

WEAPONS!
Types:

•Okay, so before we get started I just want to show you the list, I mean, sorry, chart of all the weapon types and what they do!

Type
Damage Type
What it Does

ENERGY
———————
———————
Laser
Heat
Interior heats up and damage is concentrated in the interior which weakens the armor (0.8 damage resistance)

Plasma
Melting
Causes melted armor to pour down and dry on moving parts and causes slowness.

Arc
Shock Chain
Arc chains to several targets if in range, good for taking out covered targets.

PHYSICAL
———————
———————
Gauss
Piercing
Punctures through most cover and goes through enemies, could be very useful for sniping.

Bullet
Chipping
Effective against armor, shields, and energy shields, death is inevitable.

Ranged
Critical
Very high critical rate and superior damage, one shot, one kill.

EXPLOSIVE
———————
———————
Artillery
Sway
Shell impact causes major sway in the target’s view and could cause trouble.

Missile
Splash
Damage dealt even when target is near impact explosion.

EXPERIMENTAL
———————
———————
Thermal
Flame
Set your enemies on fire to cause constant damag of a short amount of time.

Magnetic
Force
Control your enemies with the use of magnets and strike them away or push them back.

Melee
Penetration
Inflict major damage but you better be quick and strike strategically.

Cult
Phantasm
Not only can it attack physically but it can also attack enemies in Ghost Mode.

PASSIVE
———————
———————
Shielding
Defense
Shields take less (5% less) damage from incoming projectiles, great for protection.

Healing
Heal
Give aid to friendlies when they are damaged and send them back to battle and ready to protect you.

•Some mechs are naturally resistant to some damage types but you can buy armor to have even more resistance against all of the damage types but I’ll get to the armor after the weapons, so LETS BEGIN!!!

!WEAPON LIST!

LASER WEAPONS

Beam Stream (Light)

Damage: 10 —-> 22 HP
Fire Rate: 5 (per sec)
Clip: 100 (shots)
Reload: 2 (per sec)
Range: Unlimited
Cost: 800,000 G

Twin Beam (Medium)

Damage: 15 —-> 27 HP
Fire Rate: 10
Clip: 200
Reload: 5
Range: Unlimited
Cost: 1,000,000 G

Power Beam (Heavy)

Damage: 8,000 —-> 8,240 HP
Charge: 3
Fire Rate: 1
Clip: 1
Reload: 8
Range: 850m
Cost: 3,250,000 G

Laser Cannon (Ultra)

Damage: 150 —-> 174 HP
Fire Rate: 1 —-> 100
Clip: 100
Reload: 15
Range: 600m
Cost: 7,500,000 G

PLASMA WEAPONS

Fusion Rifle (Light)

Damage: 100 —-> 124 HP
Fire Rate: 2
Clip: Unlimited
Range: 400m
Cost: 800,000 G

Plasma Quake (Medium)

Damage: 2,400 —-> 4,800 HP
Fire Rate: 1
Clip: 1
Reload: 4
Range: 200m
Cost: 1,250,000 G

Magma Gun (Heavy)

Damage: 1,000 —-> 1,024 HP
Fire Rate: 4
Clip: 20
Reload: 6
Range: 450m
Cost: 3,500,000 G

HP Sun Keeper (Ultra)

Damage: 6,000 —-> 6,240 HP
Fire Rate: 3
Clip: 3
Reload: 4
Range: 250m
Cost: 7,500,000 G

ARC WEAPONS

Arc Cannon (Light)

Damage: 2,000 —-> 4,000 HP
Chain DMG: 500 —-> 1,000 HP
Chain Range: 40 —-> 50m
Fire Rate: 1
Clip: 1
Reload: 5
Range: 800m
Cost: 900,000 G

Thunder Gun (Medium)

Damage: 750 —-> 1,000 HP
Chain DMG: 250 —-> 500 HP
Fire Rate: 6
Clip: 6
Reload: 4
Range: 500m
Cost: 1,200,000 G

Lightning Strike (Heavy)

Damage: 7,500 —-> 1,000 HP
Chain DMG: 250 —-> 500 HP
Fire Rate: 2
Clip: 10
Reload: 6
Range: 600m
Cost: 1,600,000 G

Bolt of Zeus (Ultra)

Damage: 15,000 —-> 16,000 HP
Chain DMG: 750 —-> 1,000 HP
Fire Rate: 1
Clip: 1
Reload: 15
Range: 800m
Cost: 2,500,000 G

GAUSS WEAPONS

Rail Cannon (Medium)

Damage: 2,000 —-> 4,500 HP
Charge: 3 (sec)
Fire Rate: 1
Clip: 1
Reload: 5
Range: 1,000m
Cost: 950,000 G

Spear (Heavy)

Damage: 8,500 —-> 9,500 HP
Charge: 5
Fire Rate: 1
Clip: 1
Reload: 8
Range: 1,000m
Cost: 1,500,000 G

Trident (Ultra)

Damage: 10,000 —-> 12,000 HP
Charge: 8
Fire Rate: 1
Clip: 1
Reload: 14
Range: 1,000m
Cost: 2,500,000 G

BULLET WEAPONS

Long Range Machine Gun (Light)

Damage: 20 —-> 44 HP
Fire Rate: 2
Clip: 100
Reload: 10
Range: 900m
Cost: 500,000 G

Predator Cannon (Light)

Damage: 10 —-> 16 HP
Fire Rate: 15
Clip: 300
Reload: 10
Range: 300m
Cost: 650,000 G

Twin Gatling Guns (Medium)

Damage: 10 —-> 16 HP
Fire Rate: 30
Clip: 600
Reload: 10
Range: 300m
Cost: 900,000 G

Blasto (Medium)

Damage: 40 —-> 62 HP
Fire Rate: 100
Clip: 100
Reload: 1
Range: 250m
Cost: 950,000 G

Ripper (Heavy)

Damage: 200 —-> 260 HP
Fire Rate: 5
Clip: 50
Reload: 10
Range: 350m
Cost: 750,000 G

Boomer (Heavy)

Damage: 10 —-> 16 HP
Fire Rate: 100
Clip: 1,000
Reload: 3
Range: 350m
Cost: 850,000 G

Rotary Cannon XL (Ultra)

Damage: 600 —-> 840 HP
Fire Rate: 3
Clip: 30
Reload: 15
Range: 600m
Cost: 2,500,000 G

Brick Wall (Ultra)

Damage: 150 —-> 156 HP
Fire Rate: 50
Clip: 150
Reload: 5
Range: 100m
Cost: 5,000,000 G

RANGED WEAPONS

Sure Shot (Light)

Damage: 2,000 —-> 4,000 HP
Crit Chance: 50%
Crit Multiplier: x2 (damage boost)
Fire Rate: 1
Clip: 1
Reload: 5
Range: 1,000m
Cost: 950,000 G

Double Trouble (Medium)

Damage: 5,000 —-> 7,500 HP
Crit Chance: 25%
Crit Multiplier: x1.5
Fire Rate: 2
Clip: 2
Reload: 10
Range: 1,000m
Cost: 1,150,000 G

Sniper Cannon (Heavy)

Damage: 6,500 —-> 8,500 HP
Crit Chance: 12%
Crit Multiplier: x1.25
Fire Rate: 1
Clip: 1
Reload: 8
Range: 1,000m
Cost: 1,650,000 G

Deathbringer (Ultra)

Damage: 10,000 —-> 12,000 HP
Crit Chance: 6%
Crit Multiplier: x1.125%
Fire Rate: 1
Clip: 1
Reload: 14
Range: 1,000m
Cost: 2,500,000 G

ARTILLERY WEAPONS

Meteor Shower (Light)

Damage: 100 —-> 124 HP
Fire Rate: 30
Clip: 30
Reload: 10
Range: 1,000m
Cost: 650,000 G

Meteor Hurler (Medium)

Damage: 2,000 —-> 2,240 HP
Fire Rate: 5
Clip: 5
Reload: 8
Range: 1,000m
Cost: 850,000 G

Mountain Mover (Heavy)

Damage: 10,000 —->12,500 HP
Fire Rate: 1
Clip: 1
Reload: 12
Range: 1,000m
Cost: 1,250,000 G

Supernova (Ultra)

Damage: 14,000 —-> 16,000 HP
Fire Rate: 1
Clip: 1
Reload: 20
Range: 1,000m
Cost: 3,000,000 G

MISSILE WEAPONS

Short Ranged Missile Launcher (Light)

Damage: 500 —-> 700 HP
Fire Rate: 4
Clip: 4
Reload: 8
Range: 400m
Cost: 600,000 G

Rocket Pod (Medium)

Damage: 500 —-> 620 HP
Fire Rate: 4
Clip: 8
Reload: 4
Range: 400m
Cost: 850,000 G

Missile Minigun (Heavy)

Damage: 250 —-> 256 HP
Fire Rate: 4
Clip: 50
Reload: 11
Range: 400m
Cost: 1,000,000 G

Bertha (Ultra)

Damage: 60,000 HP
Charge: 20
Fire Rate: 1
Clip: 1
Reload: 60
Range: Unlimited
Cost: 5,000,000 G

Armageddon (Ultra)

Damage: 1,000 —-> 1,240 HP
Fire Rate: 5
Clip: 20
Reload: 12
Range: 800m
Cost: 6,500,000 G

THERMAL WEAPONS

Flame Thrower (Medium)

Damage: 40 —-> 50 HP
Fire Damage: 100 —-> 150 HP
Fire Time: 3 sec
Fire Rate: 5
Clip: 100
Reload: 5
Range: 150m
Cost: 5,000 R3

Fire Spear (Heavy)

Damage: 750 —-> 1,000 HP
Fire Damage: 50 —-> 100 HP
Fire Time: 5 sec
Fire Rate: 3
Clip: 12
Reload: 8
Range: 750m
Cost: 6,500 R3

Volcano (Ultra)

Damage: 8,500 —-> 10,000 HP
Charge: 3
Fire Damage: 100 —-> 200 HP
Fire Time: 12 sec
Fire Rate: 1
Clip: 1
Reload: 15
Range: 500m
Cost: 8,500 R3

MAGNETIC WEAPONS

Force Gun (Medium)

Damage: 2,800 —-> 3,040 HP
Fire Rate: 1
Clip: Unlimited
Reload: 3
Range: 300m
Knockback: 100m
Cost: 5,000 R3

Attractor (Heavy)

Damage: 200 —-> 320 HP
Fire Rate: 5
Clip: Unlimited
Range: 500m
Pull Strength: 150 (meters per sec)
Cost: 6,500 R3

Shredder (Ultra)

Damage: 120 —-> 126 HP
Fire Rate: 8
Clip: 128
Range: 450m
Pull Strength: 1 —-> 200
Cost: 8,500 R3

MELEE WEAPONS

Lance Arm (Medium)

Damage: 6,000 —-> 8,000 HP
Fire Rate: 1
Range: 0m
Cost: 6,500 R3

Metal Cutter (Medium)

Damage: 1 —-> 2 HP
Fire Rate: 2,000
Range: 0m
Cost: 7,000 R3

Screaming Saw (Ultra)

ONLY COMPATIBLE WITH CERTAIN MECHS

Damage: 20,000 —-> 22,000 HP
Fire Rate: 1
Reload: 30
Range: 50m (vaults at target)
Cost: 10,000 R3

SHIELDING WEAPONS

Protector (Light/Medium)

Health: 7,500 —-> 12,500 HP
Cost: 5,000 R3

Stormguard (Light/Medium)

Health: 5,000 —-> 7,500 HP
Regen: 100 —-> 150 HP (per sec)
Type: Wall, protects the side it’s on
Cost: 5,500 R3

Oathsworn (Heavy/Ultra)

ONLY COMPATIBLE WITH CERTAIN MECHS

Health: 10,000 —-> 15,000 HP
Cost: 8,500 R3

HEALING WEAPONS

Light Giver (Light)

Heal: 150 —-> 200 HP
Fire Rate: 1
Range: 30m
Cost: 7,500 R3

Power Punch (Light)

Heal: 100 —-> 200 HP
Fire Rate: 2
Clip: 20
Reload: 6
Range: 300m
Cost: 8,500 R3

Healing Aurora (Heavy)

Heal: 300 —-> 400 HP
Fire Rate: 1
Range: 200m
Cost: 10,000 R3

Self-Repair Module (Medium/Heavy/Ultra)

Heal: 100 —-> 200 HP
Fire Rate: 1
Cost: 10,000 R3

Those are some of my projects that I will be designing. I will be open to requests of which one you would like me to focus on. If so, then comment in one of my most recent posts. I will respond as soon as I can if not busy. Please suggest!!!

Here at Chee Industries, the future is today, never tomorrow!

Company Status:

Established: 2/5/18
Rated Bronze: 2/8/18
Rated Silver: ?/?/?
Rated Gold: ?/?/?
Rated Platinum: ?/?/?

“It’s only a matter for time to tell.”