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Travel position for pistons

23.4k marcox43  6.7 years ago

I would like the following mechanism to be added to the game: to set a determined starting position for a piston, by now we have pull and push modes, in wich is basically fully extended or retracted, but what about it being at 1/2 extended while still having the full travel? example: starts in 1/2 position and retracts to zero and the normal cycle. This would be very useful for making piston engines, so they have more constant torque and not only two stages.

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    @DerekSP what i think theyre saying is to have a piston with a range if 1 that starts at 1/2. modifying the min/max to 1/2 will make the piston start at 1 (or 0) and have a max movement of 1/2 of the total range.

    +1 6.7 years ago
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    44.9k DerekSP

    I believe you could accomplish this by modifying the Max and Min values of the InputController

    +1 6.7 years ago