Hi,
I'm working on a submarine and really wanna get it to launch missiles.
However, missiles just seem to stop wanting to propel themselves after coming into contact with water. They just ignite their rockets (which do nothing) and fall off. On the other hand, rockets (unguided rockets) work perfectly fine.
So, how do I get the missiles to work? If there's no way, how can I make the unguided rockets guided? I have zero experience with XML and rely on the Overload mod.
Thanks! ^ - ^)b
First make a new missile put a detacher one inside without anydetach force and one on the back of the external(missile)put a timing on the real one and it should work just fine though it may not realy realistic
@Harunami yeah this post is pretty old but thanks for still sticking to the game!
@Ihavesnowball :OOO GREETINGS FROM THE FUTURE
Thank you so much!
I AM FROM THE FUTURE
set xml in overload waterproof set to true
Yeah @ImmaChargingMahLazor
@Strikefighter04 that is the guide to XML Modding.
There is no XML tag with underwater related missiles
Its only propellers.
@TruttleBlock173 I wasn't able to solve it, unfortunately.
I'm having this same problem sooo... could you find a way to solve it?
@Minecraftpoweer Yes please! Here!
You use detachers attached to the missiles, can you upload unlisted and i can try ro help :)
I don't think so. @Harunami
@Strikefighter04 Thanks!
Quick question though: is it possible to add stuff to the part's dropdown menu in Overload?
Here. @Harunami
@Strikefighter04 Oh! May I have that please? :D
I know that! DUH!! But I have a Google doc with every XML code in it. @MasterLobster
@Strikefighter04 XML files aren't secret and are user friendly so you can try and customize stuff.
There's no way to make it work underwater unless you make new rockets/missiles that aren't affected by water.
I looked and there is no XML option to lock rockets or underwater missiles. Sorry bro :(
I'll look at the secret XML document and see if there is any way.
Overload is XML