@JangoTheMango Yes, and a good explanation too. Most of my understanding of XML comes from the incomplete guide on the wikia page. I've only recently come across the PDF guide. Does the damper make the roatator more rigid? I've noticed a lot of flex in my custom landing gear lately.
@JangoTheMango Try them out. I won't name anyone in particular, but there are plenty of awesome looking planes that are utterly uncontrollable in flight. Aside from typical issues like bugged rotators, duplicated parts and collision issues, plenty of people just never bothered to learn how to properly balance the COM COL and COT.
I'm not picky, I'll upvote whatever looks like someone spent time on, but I do wish people would take advantage of physics engine.
Try mechanical planes and having to fear that pieces may stick to other pieces that aren't even touching, and then having to redo an entire system @JangoTheMango
@ThePrototype You'd think upvote criteria like "must be able to take off, fly around for a few minutes and land safely" would be setting the bar a little low. But that would probably kill off half the planes that get to the front page.
@Rodrigo110 There is an engine overspeeding mechanic.
I think there should be engine overheating mechanics
@JangoTheMango Yes, and a good explanation too. Most of my understanding of XML comes from the incomplete guide on the wikia page. I've only recently come across the PDF guide. Does the damper make the roatator more rigid? I've noticed a lot of flex in my custom landing gear lately.
@JangoTheMango I actually didn't know rotators had a damper attribute. XD
I need to study the XML guide some more.
We’ve been requesting this since the beginning of time.
@JangoTheMango Try them out. I won't name anyone in particular, but there are plenty of awesome looking planes that are utterly uncontrollable in flight. Aside from typical issues like bugged rotators, duplicated parts and collision issues, plenty of people just never bothered to learn how to properly balance the COM COL and COT.
I'm not picky, I'll upvote whatever looks like someone spent time on, but I do wish people would take advantage of physics engine.
Try mechanical planes and having to fear that pieces may stick to other pieces that aren't even touching, and then having to redo an entire system @JangoTheMango
Is there a way to control prop acceleration @RailfanEthan
@Chancey21 if you go over the max RPMs, the prop breaks. I want something to disable that.
What does that even do? @RailfanEthan
@ThePrototype You'd think upvote criteria like "must be able to take off, fly around for a few minutes and land safely" would be setting the bar a little low. But that would probably kill off half the planes that get to the front page.
xD@F104Deathtrap
I think this would be very cool if they add this when you take damage
@RailfanEthan same, I also wish the prop wouldn’t wiggle when you make the engine hace crazy RPMs
HAHA @F104Deathtrap
To be fair, that is already a thing because too many people fail to test their uploads. /s
@RailfanEthan but you can just increase it to a high number?
i just want the xml code disableMaxRPM for props