You need a blueprint. There's a bunch of quality blueprints scattered around google. Make sure the blueprint you got has car dimensions listed in them (ex. Vehicle length, ground clearance etc.). Then use the in-game aircraft information to match the dimensions of your replica and the blueprint (no need to be the exact same dimensions) after the car body's done give it your own touches and you're done!
i usually get a visual, first hand sight of most of my builds before I make them. For trains, it's a little easier because most of them I've experienced to the point where I can make out the body from memory, along with stats.
So for cars, it really does help to get a first hand look at them. And get to know info from someone who knows about the car.
Oh right one more thing:
There’s this thing called the wheelbase. That has a value as well. In my picture I colored it in very dark red.
Look up what a wheelbase is if you don’t know.
Oh
Well,
I don’t really have a tip. I have a process, which I can give to you.
So a lot of people use blueprints. And to that I say Nah. Too hard, too complex.
Basically, I look up the dimensions. For example, the BMW M1 is:
2,600 mm (102.4 in)[1]
Length
4,361 mm (171.7 in)[1]
Width
1,824 mm (71.8 in)[1]
Height
1,140 mm (44.9 in)[1]
So I take the inches values and just make them as poles in game. For example, the height is 44.9 inches. So I make a pole 44.9 high. And there you go. You have the height. Do the same for all 3 values. And then just build accordingly. I should have a picture. I’ll link it to you in a second.
Thanks @CruzerBlade
You need a blueprint. There's a bunch of quality blueprints scattered around google. Make sure the blueprint you got has car dimensions listed in them (ex. Vehicle length, ground clearance etc.). Then use the in-game aircraft information to match the dimensions of your replica and the blueprint (no need to be the exact same dimensions) after the car body's done give it your own touches and you're done!
Thanks. @KidKromosone
Look up blueprints on the internet and build a rough frame. Place pieces like I did on my 86 to fill in the frame panel by panel.
Trying to make Vixon GT. @jamesPLANESii
Unless it’s ugly and square XD
Thanks so much. @QingyuZhou @RailfanEthan @Mattangi2
Read this @Bo123 @88blaroo
First hand look.. hmm... Seen some Enzo’s and 918s. @RailfanEthan
i usually get a visual, first hand sight of most of my builds before I make them. For trains, it's a little easier because most of them I've experienced to the point where I can make out the body from memory, along with stats.
So for cars, it really does help to get a first hand look at them. And get to know info from someone who knows about the car.
Oh right one more thing:
There’s this thing called the wheelbase. That has a value as well. In my picture I colored it in very dark red.
Look up what a wheelbase is if you don’t know.
Later, you just get rid of the poles.
the poles I used for M1
Oh
Well,
I don’t really have a tip. I have a process, which I can give to you.
So a lot of people use blueprints. And to that I say Nah. Too hard, too complex.
Basically, I look up the dimensions. For example, the BMW M1 is:
2,600 mm (102.4 in)[1]
Length
4,361 mm (171.7 in)[1]
Width
1,824 mm (71.8 in)[1]
Height
1,140 mm (44.9 in)[1]
So I take the inches values and just make them as poles in game. For example, the height is 44.9 inches. So I make a pole 44.9 high. And there you go. You have the height. Do the same for all 3 values. And then just build accordingly. I should have a picture. I’ll link it to you in a second.
Check the predecessors of my cars. Basically it's like starting from the chassis, then interiors, then exteriors.
@Mattangi2 @QingyuZhou
Whoops I meant cars. @Jetliner101