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A series of suggestions from a long time player

49.9k Destroyerz117  6.4 years ago

[FOR ANY OF YAS READING THROUGH MY OLD POSTS:
Don't take this too seriously, while a lot of things here i still think would be kinda neat, when i wrote this up it was after taking a long break from the game without properly paying attention to changes that had been made to the game. So I end up voicing a lot of frustrations from older versions of the game.
Again it's my bad for not looking into everything, especially when making a suggestion post of this scale.]


QOL improvements:
There are many clunky core mechanics that can lead to frustration, make things take unnecessarily long and sour an otherwise enjoyable experience

Symmetry Modifier
I think many of you will get what I mean by this, a simple mirror function that works by copying every single thing you do to the other side of your plane in real time, most other games that include creating things have this and it does save a lot of time and effort.

Ghosting
The idea here is that you would be able to clip blocks inside of one another via a toggle off to the side, that would disable hotbox collision and allow the block to clip on to your creation no matter where it is, any one who's played the game for an extended period of time must know the struggles of trying to move blocks into one another by tricking the game with mirroring and dealing with it when it doesn't clip on or is obstructed or by downloading a third party mod that's unavailable for some devices.

Decals
Simply numbers, letters shapes that can be applied to a fuselage in the painting section, an alternative to to the arduous process of creating shapes with a bunch of fuselage and trying to graft them into your plane where they can be seen.

Wider range of resize options
Title says it all, change the max size cap on everything from 5 to 10 and the minimum down to 0.125, I think this is a fairly obvious thing that's needed, you see the community going into files to make larger objects constantly bigger wheels for cars in general is something I'd like to see especially.

Water content:
Limitations suck and it's always disappointed me that the water hasn't been that accessible

Let the camera go underwater
You know we all want it

Motors that function under water
Pretty much just a run of the mill boat motor that that lets you easily move along the water

Buoyancy control
alongside a boat motor a block that lets you control all your buoyancy would be handy, the idea is you have a slider, drag it down all the way your down to 0% and you sink, drag it all the way up and your at full buoyancy and you float etc.

Other
(I'm bad at categorising)

-Resizable car headlights
-License plates
-Various cosmetic pieces

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    13.1k CruzerBlade

    @Destroyerz117 have you ever heard of "Part transform tool" that was added in 1.7? The purpose of it is to make it easier for iOS users to fine tune and clip parts.

    6.4 years ago
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    But yeah it's pretty difficult at times but for me the challenge is fun and rewarding

    6.4 years ago
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    @Destroyerz117 what I normally do is make the logo as a separate aircraft in larger scale and then scale it down once I'm done

    6.4 years ago
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    Yeah I was in no way was trying to ask for pre assembled components that would go against what this game is, maybe my suggestion was a step in that direction but I don't want anything outside of the painting section, and what I meant with cosmetic pieces is basic components as simple as the kind of stuff we already have in the form of lights etc. @Mostly

    +1 6.4 years ago
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    Yeah it's one of those things that are debatable, I find that it's very difficult to attack small parts to eachother so maybe optimising the experience in that regard is another option? @MrSilverWolf

    6.4 years ago
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    It's always just irked me how my cameras never been able to dip underwater, it feels unnecessary that it can't and in a creative sandbox you want to be able to do as much as possible. As for the clipping mods aren't accessible on all platforms(iOS namely and even with the fine tuner mod (while it's fantastic) things take time and I feel that the simplicity of just dragging something into the aircraft and having it clip on wherever would be useful @CruzerBlade

    6.4 years ago
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    My bad on that one, although my point still remains when it comes to wheels for example @InternationalAircraftCompany

    6.4 years ago
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    31.3k Mostly

    I don’t think cosmetic pieces are a good idea, it could lead to players soon wanting parts like a full, single piece chassis or modular cockpits, etc. The game would get less creative if we have entire pre-assembled mechanisms at our disposal.

    6.4 years ago
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    But making decals via parts is challenging and fun though

    6.4 years ago
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    The size cap is 10 already. How long has it been since you built something in SimplePlanes?

    6.4 years ago
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    13.1k CruzerBlade

    I like it, but the part clipping and underwater camera seems useless. We can clip parts using fine tuner/vanilla part transform. And there's nothing much to see underwater, no corals, plants, etc just a plain, empty underwater terrain. I'd suggest improve the water and snow physics.

    6.4 years ago
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    44.9k DerekSP

    Wait I hear something whispering into my ear...

    Linux support

    +2 6.4 years ago
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    Nice I like it!!!

    6.4 years ago