Hey everyone, it’s Tornait again. I’m really wanting to dig in deep into this game, therefore I have both the Overload and FineTuner mods installed. I’d simply like to ask the community their tips on building techniques with fuselage blocks. I’m willing to invest time and patience into making really good creations. Sure, it may require lots and lots of practice, but I’d at least would like to get some good building techniques and tips using fuselage blocks— and I’m sure other beginning players would love to hear some of these tips too.
Any tips and techniques, anyone?
sometimes using negative offset in overload will get you SPECIAL shapes u probably can only dream of using
@randomusername I found one of the planes you were looking for. It's on your original Hunting for a plane [need some plane geeks] post.
For good fighter jets use the special fuselages I use on most of my planes that are rotated 45 degrees at the Z-axis
Wow big question. Try not to use parts with a thickness less than 0.05 as the game will default to this min thickness if you alter something and not let you change it back, use intakes for trailing edges as you can add angle which lets you form a twisted part that you can't do with a fus, set a fus to use as a template with 0 mass and drag (drag = false) and collisions disabled, barring all that try to make things at a size that is easy to work with then scale it up or down THEN add the actual wing bits etc (if you do it before, when you scale it flight characteristics will alter).
Paneling (working with thin shapes formed by fuselage blocks, try height 0.01) can be used to get around many aircraft shape limitations. It's great for a faceted design.
You can also panel with curved and circular fuselage blocks to produce large, smooth, non-standard circular shapes
Well, making details on flat surfaces is a lot easier than on curved ones. That makes trains easy for me, because they're mostly giant carved rectangles. All builds should have several fuselage blocks to make tiny details, whether it's warning labels or a tail registration. Nudging is definitely your friend for details, along with rotation. If you do lettering, try to make it on one giant slab, and nudge it accordingly. Directly putting it on does work, but that is limited once you have to mirror it. Putting it on a slab allows you to save it as a subassembly.