So I haven't said too much about this project, I'm ready to show it to everyone. Sorry for the long delay, I haven't had much time recently. So here is Clement Ader's Avion III, it is the either 3rd or 4th plane he has built.
This is the back showing the controls for the rudder and the wing tips.
here is the rudder and wings tips moving to be able to move the craft right.
here is the craft showing it's pitch up motion)
and finally here is the craft pitching down.
The machine still needs a bit of work. And I need to ask you guys something. Since there isn't much documentation on the controls to the Avion. I was wondering if it would be ok so making the wing too mechanism separate from the rudder, because when tryin to correct your self on the runway it causes you to roll then groundloop. So is it ok if I do that?
ALL People that were tagged had upvoted my previous posts about the Avion, so if you don't want me to tag you just let me know. I won't do it again.
You know what... I'm just gonna stop tagging people altogether unless they ask. I hope this hasn't caused any of you to get mad over my tagging. It gets out of control easily, so I'm stopping. Sorry again.
Ok, I will :) @Theboss313
Prototype l. Please keep tagging be because most other mechanical linkage plane makers don’t do it correctly and they end up not working
Ok, I will. @Spacedoge12345plane
Prototype. Keep tagging me, your one of the only users that consistently make mechanical linkage planes.(which I’m obsessed with)
Yes, and while a piston engine is turning sometimes even if it is calibrated right, if the engine or the output of the engine gets stuck (like if an object gets in the way of it turning) it can change direction, but having a gyro give that constant small push automatically puts it back in the right direction again. @ThePrototype
So basically like a starter for the engine? @IzzyIA
Also another tip I’ve discovered is that if you use a gyro but turn off stability and only allow it to turn on the Yaw axis and set Yaw input to throttle, you can connect it to the engine to help power it and it will help the piston engine spin in the correct direction. Idk if what I just said makes sense when I put it in text but yeah lol @ThePrototype
but I still consider myself a novice at mechanical stuff, even though I probably have 70+ mechanical creations built.
@IzzyIA
Yeah, I'm gonna work at that tonight, but they are also large and heavy. But I want to make a perfectly running engine. @IzzyIA
Piston engines aren’t too hard you just have to know how to get the lengths right. @ThePrototype
My bad, I got caught up doing stuff :( sorry about that. @WarHawk95
I asked you to tag me 😭
I should.... but most piston engine builders are long gone. I guess I will have to learn and teach myself @jamesPLANESii
You should do mechanical engines now,
Ummm, this thing was made in 1897. It weighed over 700lbs and had steamengines. So I don't think it's an ultralight XD @Spacedoge12345plane
Omg. I love this plane. It’s easily my favorite ultralight
haha yes nice sur!
A magnificent 1900-ish era aircraft
This proves me that you, are an intelligent one
I still need to make a few changes to the design to make it stable and a bit easier to fly @ASDFASDF1
Just glancing at the "planes" that came from the mid 20's, it's not gonna be too hard.
@ThePrototype
It's gonna be hard to find a plane to top this in craziness...... but I bet I can find one @MrVaultech
Thus one I definitelyremember you talking about in the Luft server.
Yeah, these are all interesting ideas, and I'm pretty curious of you canget them to work.
@ThePrototype
@MrVaultech Here is the last one. 1897 Steam engine Avion III.
Nice
Woah.