Hi guys so as I’ve seen people say making parts 0 drag help the build to be less laggy while playing got me thinking that I should go with completely 0 drag builds and use this weird airbrake trick for drag.
I don’t know anything about this trick or how it works, can someone explain it to me? And would the application be suitable to something bigger like a bomber? Thank you
@hpgbproductions i’m actually in progress of making the Curtis a 18 shrike heavy Attack fighter
Well I don't use that trick so Instead i just disable drag on the parts but I Think the trick works by giving the airbrake negative Power.
Haven't tried the no drag trick yet (maybe next time), but it works by having the game simulate less objects --> less calculations --> less cpu usage
Think i found an easy way to apply it using notepad replace all,
materials=
withcalculateDrag="false" materials=
(remove from airbrake later)Should work with anything