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Guys i found a new way to fire projectiles..

9,389 DaKraken  5.7 years ago

By using guns and some xml someone can make a gun with as much as you like of ammunition.. it's just.. I couldn't do it right.. I got sick of it.. you need a pipe to lead the projectile.. you need a way of loading projectiles one by one and in theory if you want a case of the bullet or something I guess you can make it but you need to free it from the projectile it self before launching it and projectile at least from the back needs to have lots of health .. look.. it's a new way of firing things .. it's just the complexity that got me.. if someone made it and it worked WITH NO DETACHERS AND NO MISSILES ONLY CUSTOM PROJECTILES please tag me so I can learn from it.. thanks of you read this..

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    9,389 DaKraken

    @ColonelStriker good luck

    5.7 years ago
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    9,389 DaKraken

    @Leehopard detached is better at accuracy and simplicity but you cant use custom projectiles.. and no reloading animation or JUST MAYBE cases of bullet.. simply.. it's a more realistic gun.. and more ammo.. and detached gun is simply a simple gun.. does the job done.. also your gun is good but lacks a custom shell
    and ammunition and barrel isnt round..
    guess it is for experimental reasons
    not gonna blame you..

    5.7 years ago
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    9,389 DaKraken

    @WarHawk95 I made this post just so someone can catch the idea and make come true not like me.. it's seriously part demanding and is complex and is also not that reliable.. unless you spend time on it to perfect it

    5.7 years ago
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    34.9k WarHawk95

    Can you build something to explain it more clearly ?

    +1 5.7 years ago
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    85.2k Leehopard

    I made it few years ago but quitted development. simply the detacher is better.

    5.7 years ago
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    Better start up with a Prototype

    5.7 years ago
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    @DaKraken no disabeling the collision or having too long bullets does that.

    5.7 years ago
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    9,389 DaKraken

    @Chancey21 thanks.. I just came up with it while playing sp

    5.7 years ago
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    9,389 DaKraken

    @Minecraftpoweer setting damage to 0 seems to simply ignore the planes and just goes through.. but if it doesnt do so then yeah setting it to 0 is good

    5.7 years ago
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    69.4k Chancey21

    Excellent idea, I may look into development because this could become a weapon form that works in MP

    +3 5.7 years ago
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    So basically a gun fires the projectile using impactForce? (If that is the case it actually doesn't need a lot of health bc you can set the damage of a gun to 0)

    +3 5.7 years ago
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    9,389 DaKraken

    @EliteArsenals24 and thanks

    5.7 years ago
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    9,389 DaKraken

    @EliteArsenals24 I dont know if I can get some but if you need them then maybe

    5.7 years ago
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    Do you have some photos?

    +4 5.7 years ago