Soo...... Due to my recent knowledge of (very) basic physics and fluid dynamics, I have become somewhat concerned about said physics and and the drag model in SimplePlanes. Also because of some, ahem “legitimate” tests I did after learning. I have posted this as a forum because this is a free subject for anyone to elaborate on, make game suggestions regarding this matter, debate about the fundamentals of physics in the game, or lecture everyone about the wonderful world of vectors. That’s right, physics class in SimplePlanes.
P.S. this is my first forum.
Dialogue Concerning Accuracy of Game Physics and Fluid Dynamics
4,449 Shippy456
5.6 years ago
@IStoleYourMeme @WNP78 @BlackhattAircraft @Shippy456
VOTE HERE
@Shippy456
Standby...
Well... there you go. They are not. I motion a vote to suggest a physics update. @WNP78 @FLYGUY101 @IStoleYourMeme @BlackhattAircraft
@IStoleYourMeme Drag feels like its to easy to get around sometimes
They are definitely not as realistic as can be. They are pre-computed for each part at the start of the game and not updated if the craft's structure is changed, so parts that were hidden behind others (hence have no drag) and are then moved into airflow, will continue to have no drag. SimpleRockets2's drag model is more real-time, but at the end of the day with these things it's about striking a reasonable balance between realism and not lagging out everyone's device. There are XML options available to remove drag for those who want to override the game's system as it can sometimes end up asymmetrical on a symmetrical aircraft and cause problems with handling (especially on very complex aircraft).
Well, that is the point of this forum. I want to see whether or not the physics are as realistic as can be.
I think that the physics are somewhat wonky, but I'm no physics expert either.
Agree. Drag is the single biggest thing killing realism in this game. I always XML edit most of it out of my planes.
😂
Oh... This is your only forum!
Is this the right discussion?