We're thinking about removing the button and replacing it with Activation Group 7. It seems silly to have an RCN only toggle button, when we could really use another activation group.
So, how often do you use the RCN On/Off button?
We're thinking about removing the button and replacing it with Activation Group 7. It seems silly to have an RCN only toggle button, when we could really use another activation group.
So, how often do you use the RCN On/Off button?
@MrGreen oh OK.
@WarHawk95 I know that's the fun part
@MrGreen you realize I posted this comment 2.0 years ago, right ?
@WarHawk95 And 8 need a 3d navball with headings and a throttle slider and SAS and better crash animations and afterburners and shock heating and sonic booms
BECAUSE THERE WAS A RCS ON/OFF BUTTON ? LIKE IN KSP ?
Please re-put it ! I really need as much AGs as possible !
Not often
Never used it beside like 5 times and I need more activation groups for my bombs and missiles and rounds on my tank @AndrewGarrison
Never even cared enough to try it with rcn on my aircraft
Never
More Activation Groups!!!
Hmmmmmmm..... Never.
@AndrewGarrison its locked me out
@HotDogMan What's the problem?
╾━╤デ╦︻
pls
help
Andrew theres a problem with my secondary account
I use it quite a bit to save on fuel you'd be surprised how much fuel rcn nozzles use sometimes and i swear it hinders the manuerability if you leave it on on some planes
Well, I consider that if there's RCN on a plane, that's for a reason, so I don't see the utility of turning it off. Anyway, some people could need it, so I'm thinking like others: put another activation group there that could control RCN.
And please consider to add underwater it will be so amazing is you add that and maybe folding wing so it will take less drag than rotator and nose cone!!!1
Umm... I never use RCN because like for example, i sometimes use RCN Thruster for deco but everytime i roll or pitch it sounded like HIISSSSS and it really annoy me and when i making a VTOL plane, i use RCN for stabilizer but it ruins everything and if you want to use it for more activation you should go ahead beause it allows user to make more advanced contraption.
Oh, and you should add the option to map the throttle to an input that doesn't spring back to the center. (So if the input is minimum, the throttle is 0 and not decreasing rapidly)
And (at least on the mobile version) when you calibrate, you don't just set the center, but also set the extents of the input.
I think you could remove both the rcn and landing gear button and add more activation groups. Then you should make gear, rcn and control surfaces toggleable with activation groups. (The activation group should be a control input for the landing gear) Then you should add more control input options to e.g. control surfaces so you could use the VTOL slider. (Talking about the VTOL slider, you should add at least one more slider) And I have one more request regarding control surfaces. You should be able to use more inputs than one, so we could have elevons, spoilerons, v-tail mixing and so on.
A lot of people want an option to toggle the afterburner so the RCN button can be replaced with a toggle after burner on and off.
I turn it off on some planes (like vtol planes) to save fuel when in flight but I wouldn't really miss it