Ok so like most of the people are talking about it. No more mods for android, basically, yeah?
But I have a suggestion that might work, the dev's know if it will work or not, I do not.
So basically the dev's will have to make SP 64bit on android in the near future. And a bunch of stuff relating to that means mods are not possible.
But it is required that there is a 64 bit game, it doesnt forbid 32 bit ones... let me explain bc this doesnt make too much sense rn..
So when you upload a game to the play store you upload your apk and do more stuff.
I think I've heard that it is possible to upload multiple apk's. So essentially it should be possible to get a 64bit SP or a 32bit SP, maybe this will work, maybe it wont. The dev's know if it will work or not.
Idk how much extra time that would take to do so that's something.....
So yeah, it would be cool if the players on android could choose if they wanted mods or performance.
(And if you can not upload multiple apps for 1 app maybe contact google so that you get to upload a separate app that is 32bit SP.... but idk how that would work with the purchase of the game...)
Here is just something that was in Google's announcement that shows this is possible:
"[Edit: Updated post on Dec 21 to clarify that when the 64-bit requirement is introduced in August 2019, 32-bit support is not going away. Apps that include a 32-bit library just need to have a 64-bit version too.]"
@DeltaBravoSix I mean atleast there is overload and fine tuner on mobile
@DeltaBravoSix No. the game being 64 bit is why the possibility of having mods isnt there
You can get Mod versions for Android for free on techoall.com, when I see a lot of Mod Game applications provided here.
@PositivePlanes I guess people never understand mods until they have had the luxury of trying them.
@Minecraftpoweer weird
@robloxweponco No it would not allow IOS users to get mods with the same concept since I'm not proposing a mod launcher, simply the exact same game but in 32 bit as it is now on android. Apple doesn't allow mods, it's not only about the 64bit... they just don't allow them.
@Minecraftpoweer and open ios users to modding, since modlauncher could be used on ios, using the same concept may allow ios users to use mods
@robloxweponco or we just hope that they think about this idea and do it. Then people could still use mods.
@jamesPLANESii haha np, but that guy really knows a lot of stuff
Well im not updating now that i know that mods will break, i cannot live without fine tuner and overload.
If the game drops native mod support, can we do the same approach minecraft did and use a seperate modloader?
(Or just sell the apk on the website)
Ahhh thanks @WNP78 @Minecraftpoweer
Two versions or not, the Devs will sooner or later find a way to keep the mods around in android.
I hope.
@Awsomur Yea, I hope they can do it... even though I don't play on mobile.
Ah, ok I see now. Seems like it could’ve doable
@Minecraftpoweer
@Awsomur I think it totally will, you see this actually doesnt change anything, it is just a suggestion that the dev's also upload a 32bit version of the game while updating, google allows that. So it basically gives android users the choice of 64 bit with higher performance or 32 bit with mods.
I’m pretty sure if a team of five experienced developers, plus some master modders like Gestour and WNP78 couldn’t figure out a way for continued mod support, then I doubt if this is actually going to work.
@DPSAircraftManufacturer Nah I don't think that'll work.
You can't change 32/64 bit in the program, you need to install a completely different program.
@DPSAircraftManufacturer I fixed a typo in my reply.... idk what happened there lol
@DPSAircraftManufacturer That... thats not how these things work..... and you shouldn't need to download the apk or obb if you downooad directly from google play.
@WarHawk95 Lets hope the devs consider this.
Oh damn seems like you're right
@WNP78 Eh yes, good that you came here since you understand this stuff
@jamesPLANESii 64 bit runs the game different or something and for some technical reasons it doesn't support mods on android, Andrew told someone it also had a bit to do with unity… man idk this stuff, it's too complicated. But 64 bit runs better so better performance but 32 bit SP on mobile is compatible with mods. For all I know they should upload 32bit and 64 bit SP on google play so that people can choose.
@jamesPLANESii trust me, they won't have given up easily. Reading up on it it appears that Mono, the compiler currently used, which has JIT (just in time) compilation that allows loading of mods, does not support Arm64, so to build for Arm64 they must use IL2CPP, which is an AOT (Ahead of Time) compiler and thus cannot go adding things (loading mods) at runtime - every library must be present at compile time. Here, it seems like the unity guys don't see much promise in getting Arm64 on mono in the future.
@vcharng Should still be possible since google literally said it was, for some reason I think they're right. I just can't pin down the reason why...