Need to know if some stuff is possible in a level, and possibly how to do it lul (don't have any real experience with cs)
- spawn enemy aircraft? (hostile/passive/neutral behaviour)
- spawn friendly/untargetable (blue marker) aircraft
- spawn missile without enemy vehicle (ex: SAM Evasion)
- set AI to fly to target location
- check if specific targets (air/ground) are destroyed (win/lose)
- set friendly ground unit/ target location marker (white marker)
- lock weapons
- kill a (specific) ground/air unit automatically
- run code when player gets somewhere (covered by MikoTestScripts I think)
- custom ground vehicles
Is there also a more complete documentation or list of possible API functions and object features? Would prevent the need for such posts^
Ideas if these are possible:
- more realistic missions compared to standard "kill all" missions
- ground targets naturally get destroyed over time (ex: War Thunder)
- kill the player if defecting is detected
Also iS rEaRmAmEnT pOsSiBlE?? (sorry, so many people ask this lol)
(A workaround is to split an attack mission into a few parts, where in each part you destroy a different group of enemies.)