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properly nae nae'd by mod tools

110k hpgbproductions  5.3 years ago

Stuff I found out when I'm making my own set of combat challenges:

  • Targets must be under the "Empty" GameObject called by the mod. You can use the same custom map for sandbox and mission, but you'll need a separate version for each if you want both to have targets.
  • Ships must have 0 HP to be considered killed. A destroyer struck with 3 Infernos will sink, but it still has HP and is therefore still "alive" by SP script logic. (You may encounter this if you played the original Combat Challenges by NathanMikeska) Luckily destroyers don't sink all the way in my map so I can find this
  • You can install laser defenses and missile launchers on ships, but they will separate from the ship if the ship sinks, and will cause moving ships they're mounted on to turn. If you make a missile boat, it must be stationary.

So yeah wasted a few days lol, all my added scripting is confirmed working, combat challenges documentation from me maybe... eventually


Shooting the mast of a "sunken" destroyer

Wonder if I'll need to mark NathanMikeska as a contributor, since I used the original Combat Challenges code as a base

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    54.4k MVC

    @hpgbproductions thanks

    2.4 years ago
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    @MVC find simpleplanes folder in your steamapps folder. Mod tools unity package is inside
    Or check my 1.11 and 1.12 era mods, go to source code and grab the assets/jundroo folder. May have to download the whole repo to do this but it's easy mod tools without needing the game

    2.4 years ago
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    54.4k MVC

    @hpgbproductions and where can I find modtools 1.11 ?I've been looking for this version all over the site. does this mean that I need to download SP 1.11?

    2.4 years ago
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    54.4k MVC

    @hpgbproductions very thanks bro

    2.4 years ago
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    @MVC mod tools from sp 1.11 and 1.12 needs unity 2020.3.19fX
    If you decide to use an old mod tools, drag it onto a blank unity project and open the mod tools window. The mod tools will tell you which unity version to get.
    DON'T work on your mod in a newer unity version because you cannot down-version unity projects!

    2.4 years ago
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    54.4k MVC

    you could help me with modtools, I don't understand which versions are needed for which units

    2.4 years ago
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    669 Jerba

    Okay thanks!

    5.3 years ago
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    @Jerba recolor of one of my old planes
    Here

    5.3 years ago
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    669 Jerba

    What plane is that?

    5.3 years ago