Hecka Island
Contents:
• One (1) - Hecka Island
Hecka Island is the first of a series of artificial islands created to host exciting race events. The terrain itself is crafted with racing in mind and provides optimal driving enjoyment.
The track winds up and down two small mountains connected by a bridge. Rolling banks and aggressive slopes will test your vehicle's center of mass. Adequate suspension is recommended, as parts of the track do have rugged terrain. Any speeds in excess of 100 mph (160.9 kph) would surely ensure a swift demise of any would-be driver.
An airstrip is located on the island as well to provide transport for the vehicles entered in the races. Furthermore, two docks provide additional access. If you want more road than dirt, you should try Corcle Island.
If you desire simple and pure driving off-road bliss maximum infinite enjoy, look no further.
Note: Unfortunately, with the newest update, Android is currently unsupported. This map will be compiled to Android as soon as a workaround is found or an update to the issue is released. Check unfeatures for an official explanation.
Anyone posting times? I got a 02:26:04 if anybody wants to beat it
(what the)Hecka Island
pls add this mod to steam, thx!(my SP cant open a non steam mod)
@NikoFox You can get android-compatible mods by copying the download link address to a new tab and change the desktop but to say android
this is one HECKA a island
in some parts the road deformation is very extreme
Android?
Android please?
I have an addiction to ground vehicles, and this allows me to get a more satisfying experience.
I pray to god this becomes mobile
@deqnq noice, i bet that SG 553 can really take those corners
the car reminds me of that one SSG553 skin
edit: i found it
https://csgostash.com/skin/1035/SG-553-Integrale
There is a lot going on here lol
Looks like a really fun map I will have to try this one out!
HECC
(Sad Crusader noises)
@randomusername I'd love to find out. I did try the CROSSFIRE ATNVS-2 though, and that was an amazing drive. The driver scales nicely with the rest of the level. It really gave the off-road driving enjoyment I desire.
@SaintNPC To load easyroads roads ingame you can use a script to export the 3d model (search google), then use it like a regular 3d model. You might have to remove the easyroads package from unity when exporting.
@marcox43 I appreciate you taking the time to provide a good look around. I have the assets scaled to the AA vehicles since they're a Jundroo provided asset. All the vehicles I've made are dwarfed by them though. I have downloaded some vehicles that have done the same to the AA trucks. I tried it out with BMW E30 M3 and got to get an idea of the scale you're working with. The drums should be about half as high, but they're taller than the actual vehicle when up close. Since the current assets are too big for some vehicles and too small for others, I'm considering using "video-game" themed assets, such as floating yellow arrows. Floating yellow arrows have no real-life analog so that'd take care of scaling.
He cc
I'd suggest that you re-scale your assets, since road signs, cones, the wrecked car and other stuff are 3 times the size of what they would be irl. the bridge is a special case, while it is as well 3 times bigger than it should be, it only needs to be adjusted in height and width, lenght is ok. also the watch-towers are like 3 times bigger or more...
@DuckMint I had actually looked into EasyRoads3D and used it initially to manipulate the terrain. I couldn't quite figure out how to get the road to load in SimplePlanes, but it was still ultimately useful since EasyRoads was what I used to manipulate the terrain and draw the original paths. Since you mentioned it, I'll take another look-see at what I can do to get it working properly.
Wow, nice execution dude. Looks really nice, I suggest you use EasyRoads3D from the Unity assets store however, it makes flat paths anywhere for vehicles
yay... .new track for testing car... .
Wow this is absolutely what I've always wanted!