@Imashovel Wheels with low friction are attached on something like 18 "legs" then scaled to be so skinny that they're invisible. Each "leg" is duplicated then rotated around the center of mass(roughly), which keep it upright. Wheels can hit the ground at high speed without breaking, so long as a fuselage block doesn't. VTOL thrusters are placed which produce some lift as to not drop like a brick, and they provide the actual means of controlling the vehicle so it feels more realistic. A light gyro is used to keep this from flipping, and the lower power it can be while still being stable, the better, because then your hovercraft will conform more to the terrain.
Note that the wheels are directly connected to the springs themselves through xml editing, and if you attach by spring>fuselage-part>wheel, then that will present a weak point that makes it unusable in most terrain that is not flat.
@skullcandy01 he scaled the gun bulllets to 0 and then made them fire enormus times in every direction @Imashovel but hey my ships... do not care ahhaha RHEINSTAHL POWER
wh-
wow
wow
wow
wow.............................................................................................................\
great aps system
mind if i try to replicate it?
edit:
wow, wow sir, your APS system works
@FuzzyAircraftProductions
4 or 6 miniguns placed on the sides and front of the vehicle that spam the surroundings with low velocity projectiles scaled to be 2d lines. Horizontal lines, mind you, relative to the vehicle. Collisions off, damage high.
It being 2d protects better for less projectiles and therefore less lag compared to "normal" bullets. It also makes the shield invisible.
@Hawkeye156 No block mods were used though, unless you mean the typical object scaling and xml editing.
@Imashovel mod... simple hover mod
@Imashovel Wheels with low friction are attached on something like 18 "legs" then scaled to be so skinny that they're invisible. Each "leg" is duplicated then rotated around the center of mass(roughly), which keep it upright. Wheels can hit the ground at high speed without breaking, so long as a fuselage block doesn't. VTOL thrusters are placed which produce some lift as to not drop like a brick, and they provide the actual means of controlling the vehicle so it feels more realistic. A light gyro is used to keep this from flipping, and the lower power it can be while still being stable, the better, because then your hovercraft will conform more to the terrain.
Note that the wheels are directly connected to the springs themselves through xml editing, and if you attach by spring>fuselage-part>wheel, then that will present a weak point that makes it unusable in most terrain that is not flat.
@skullcandy01 he scaled the gun bulllets to 0 and then made them fire enormus times in every direction @Imashovel but hey my ships... do not care ahhaha RHEINSTAHL POWER
@skullcandy01 he scaled the gun bulllets to 0 and then made them fire enormus times in every direction
Chonker be like NoM
This is pretty cool. How'd you get the anti missile gun thing?
@adeleteduser it works, just very laggy on me
@Ryn176 I'm probably not the first one to do it and it certainly isn't copyrighted, so go ahead.
wh-
wow
wow
wow
wow.............................................................................................................\
great aps system
mind if i try to replicate it?
edit:
wow, wow sir, your APS system works
@FuzzyAircraftProductions
4 or 6 miniguns placed on the sides and front of the vehicle that spam the surroundings with low velocity projectiles scaled to be 2d lines. Horizontal lines, mind you, relative to the vehicle. Collisions off, damage high.
It being 2d protects better for less projectiles and therefore less lag compared to "normal" bullets. It also makes the shield invisible.
@adeleteduser How did it 'eat' them?
Yummy
@FuzzyAircraftProductions How what?
um... how...