@sheepsblood I mapped out the segments for each individual control surface, as well as for smooth flex. In that case, the wing is 5 segments each excluding the folding tips which are 3 more segments.
@ForeverPie
How many sections of wing are the from the fuselage to the tip of the wing? A lot or just a few to give that smooth look? It looks like just 2 pieces so far.
@ForeverPie Oh sorry, I didn't know you were using the AOA. I missed that in the messages. I believe I saw it but, I scanned over it so fast it didn't register in my tiny brain ;)
So, your method is the bomb then. AOA is PERFECT!
As for the lack of Funky Tree knowledge, I just sent a request to Andrew Garrison. Asking him to ask whoever the webmaster is to add the TAG "Funky Trees" in the TAG's search.
This way we can all share our ideas and learn from example.
https://www.simpleplanes.com/Airplanes/Tags
@sheepsblood My formula flexes the wings based on angle of attack, much more accurate. However, I also placed a speed input that I still have to figure out to prohibit the input to leave 0 under a certain speed. Again, lack of funky trees knowledge makes that tough.
@Vidal99977 @ ForeverPie
I think it should be based on two variables. Speed + Altitude. Basically you must be on the ground for the wings to flex down.
My formula is basic and only accounts for the height of my cockpit. So, if used then it needs to be adjusted to the height from ground that your cockpit is.
clamp01(AltitudeAgl - 2)
Somehow we need to find a formula that intertwines the two variables. It is fine to use just the speed based one but, what if you were climbing and dropped down to that stall speed. That isn't what would happen in real life. Of course then we need flex of the wings on maneuvers also :)
So with a rotator, go to the overload setting and go to input controller. After that click on where it says VTOL and delete VTOL and replace it with clamp01(TAS - 71.53) this should give you the flex that you want. The angle of flex can be adjusted by the rotation angle itself.
@Wallaby Brother can you make a version without mods??
BuTtEr
@INCREASEDVELOCITY yeet
Oh yes... Wonderful
@sheepsblood I mapped out the segments for each individual control surface, as well as for smooth flex. In that case, the wing is 5 segments each excluding the folding tips which are 3 more segments.
@ForeverPie
How many sections of wing are the from the fuselage to the tip of the wing? A lot or just a few to give that smooth look? It looks like just 2 pieces so far.
@sheepsblood ahh nice very cool
@ForeverPie Oh sorry, I didn't know you were using the AOA. I missed that in the messages. I believe I saw it but, I scanned over it so fast it didn't register in my tiny brain ;)
So, your method is the bomb then. AOA is PERFECT!
As for the lack of Funky Tree knowledge, I just sent a request to Andrew Garrison. Asking him to ask whoever the webmaster is to add the TAG "Funky Trees" in the TAG's search.
This way we can all share our ideas and learn from example.
https://www.simpleplanes.com/Airplanes/Tags
@sheepsblood My formula flexes the wings based on angle of attack, much more accurate. However, I also placed a speed input that I still have to figure out to prohibit the input to leave 0 under a certain speed. Again, lack of funky trees knowledge makes that tough.
@Vidal99977 @ ForeverPie
I think it should be based on two variables. Speed + Altitude. Basically you must be on the ground for the wings to flex down.
My formula is basic and only accounts for the height of my cockpit. So, if used then it needs to be adjusted to the height from ground that your cockpit is.
clamp01(AltitudeAgl - 2)
Somehow we need to find a formula that intertwines the two variables. It is fine to use just the speed based one but, what if you were climbing and dropped down to that stall speed. That isn't what would happen in real life. Of course then we need flex of the wings on maneuvers also :)
@Trijets thanks dude
It would look better on an A380, nice job :)
@Vidal99977 mmm yes very nice
@ForeverPie mhm and also yeah
@Vidal99977 I cheated because I have no clue what any of the operations do besides abs(x)
Haha! Yes I will use this for my next project
B U T T E R.
So with a rotator, go to the overload setting and go to input controller. After that click on where it says VTOL and delete VTOL and replace it with clamp01(TAS - 71.53) this should give you the flex that you want. The angle of flex can be adjusted by the rotation angle itself.
@Vidal99977 No. Right now its mostly AOA based.
@TheMachinist The same way you do on PC. You enable Overload and plug your formula into the input.
@TheMachinist XML
This has to do something with the rotators bending upwards when it reaches a certain IAS right?
SHOW ME YOUR WAY PLEASE MASTER I BEG!!!!
you had my interest but now you have my attention
@Sajesh yeet