@CrimsonOnigiri I used a 3-rotator system for both this next mech (compact proportions) and a previous mech (human proportions). Here's the concept anyway:
Hips are easy, just use sin() or cos()
Knees is a bit trickier, you have to make the knee bend when the upper leg is up, and straighten when the upper leg is down
Ankles copy FT from hips and knees to make feet level with the ground
most of the functional stuff is completed
T
@CrimsonOnigiri probs cuz custom missiles
@hpgbproductions ohh. Well my mech balances... It just explodes when it walks
@CrimsonOnigiri gyro
@hpgbproductions but how do you balance?
@CrimsonOnigiri I used a 3-rotator system for both this next mech (compact proportions) and a previous mech (human proportions). Here's the concept anyway:
Hips are easy, just use sin() or cos()
Knees is a bit trickier, you have to make the knee bend when the upper leg is up, and straighten when the upper leg is down
Ankles copy FT from hips and knees to make feet level with the ground
Also..
T
How do you walking mechanism?