@ZeroWithSlashedO Well that's pretty interesting. Or you could just go lazy, take the cockpit of your plane and add wings to it. It's what I'd do to save parts and squeeze extra frames.
@GriseoCattus
step 1: detach plane from cockpit and make it subassembly
step 2: reattach cockpit and add the subassembly to your plane, don't attach it
step 3: add a cockpit part that is the same with the main plane and fill almost all the variable outputs, position it quite carefully so it matches a little bit with the main plane's cockpit pos
step 4: add custom autopilot with activation group as an activator to main plane, add one too with the 2nd one but use the variable output you set this time
step 5: make engine deactivate when autopilot ag is active without zeroOnDeactivation on
step 6: profit
never leave your wingman 😏
@ZeroWithSlashedO No I meant like, the literal cockpit. Not the cockpit block.
@TRD6932
nah, it wouldn't have the model
@ZeroWithSlashedO Well that's pretty interesting. Or you could just go lazy, take the cockpit of your plane and add wings to it. It's what I'd do to save parts and squeeze extra frames.
@ZeroWithSlashedO oh thank you
@Wolfgang8261YT
read below
How?
@ZeroWithSlashedO interesting.
@GriseoCattus
step 1: detach plane from cockpit and make it subassembly
step 2: reattach cockpit and add the subassembly to your plane, don't attach it
step 3: add a cockpit part that is the same with the main plane and fill almost all the variable outputs, position it quite carefully so it matches a little bit with the main plane's cockpit pos
step 4: add custom autopilot with activation group as an activator to main plane, add one too with the 2nd one but use the variable output you set this time
step 5: make engine deactivate when autopilot ag is active without zeroOnDeactivation on
step 6: profit
how
Pretty cool!