Profile image

Cephalopod

12.7k JuanShot2Go  2.5 years ago
  • Log in to leave a comment
  • Profile image
    23.3k soldier289

    Pretty cursed

    2.5 years ago
  • Profile image
    12.7k JuanShot2Go

    @PPLLAANNEE its based around a sine wave formula.

    Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 1)
    where Amplitude is

    Throttle
    or
    Pitch

    Frequency is how fast the wings are, overall
    so
    Time*90
    for slow wings

    Time*380
    for fast wings

    Phasor is choosing which phase of the sinwave you are controlling from 0-360 degrees

    and the number at the end is the bit that defines the different flap states of your different wings on the video example I used
    Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 1)
    Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 2)
    Amplitude x sin(Frequency + sign(Amplitude) x Phasor x 3)

    ...etc

    for each wing.

    Phasor was 90

    2.5 years ago
  • Profile image
    12.7k JuanShot2Go

    @ReinMcDeer You are a genius. You gave me the clue to what was missing from this build. A pilot! Coming soon.... VR Cephalopod Rider.

    +1 2.5 years ago
  • Profile image
    96.0k ReinMcDeer

    Plane game
    This guy: LET ME JUST PARK MY SQUID

    2.5 years ago
  • Profile image
    68.3k PPLLAANNEE

    how do you get the waving motion of the fins

    2.5 years ago
  • Profile image

    This is beautiful.
    I would definitely upvote if I could, but I can't.

    2.5 years ago
  • Profile image
    12.7k JuanShot2Go

    Ah...

    2.5 years ago