@TheTomatoLover
No, if it is not stated, it is one person. For some reason, Deepl tends to use "we" for the first person.
I manually rewrite to "I" every time, but sometimes I miss it.
@PlanariaLab I have barely a toddler's understanding of what you said but I kinda get it, you tweaked game files to get it right (modded the game itself instead of adding a mod) right?
@Mixx
First, I'm sure time will solve on this, but none of the mods I have been able to identify currently support Single Pass Stereo rendering.
.
Second,draw the screen foremost to prevent it from being blocked by other parts.
If this is done, the screen will be drawn in front of the exterior from the third-person viewpoint, so it should not be drawn when the camera is away from the screen.
.
Also, due to SP rendering specifications, the front-most rendering code would not function properly after a certain distance, so the screen had to be placed very close to the camera.
Screens at close range can be very uncomfortable in the stereoscopic view of VR.
As a countermeasure, we are planning to create a pseudo distant plane by displaying separate images for the left and right eyes, and if possible, stereoscopic viewing, but we are having difficulty in making adjustments.
.
In addition, although not shown in the video, the HMD also has the ability to synthesize an interface such as a HUD shot with a different camera onto the HMD image.
.
This mod is not expected to be user-friendly due to the fact that it was developed just to get the only build shown in the video to work and that it does not have sufficient knowledge of working with C#.
It also includes stereoscopic features for VR, but may be rejected due to the possibility of unforeseen health hazards.
This was not possible with the existing mod, so we created a dedicated shader and mod.
@TheTomatoLover
No, if it is not stated, it is one person. For some reason, Deepl tends to use "we" for the first person.
I manually rewrite to "I" every time, but sometimes I miss it.
@PlanariaLab wait, are you telling me that you work with multiple people orrrr…
because that would be insane.
Ahhh... I immediately understood what was happening.
This could be really useful for things like mechs, Gundam type shit. You think?
Witchcraft
@Mixx
No, we are not modifying the game system.
Simply put, we are just adding monitor parts that use custom shaders.
@PlanariaLab I have barely a toddler's understanding of what you said but I kinda get it, you tweaked game files to get it right (modded the game itself instead of adding a mod) right?
omg mods?
Sorry, I'm not very good at putting these kinds of sentences together.
@Mixx
First, I'm sure time will solve on this, but none of the mods I have been able to identify currently support Single Pass Stereo rendering.
.
Second,draw the screen foremost to prevent it from being blocked by other parts.
If this is done, the screen will be drawn in front of the exterior from the third-person viewpoint, so it should not be drawn when the camera is away from the screen.
.
Also, due to SP rendering specifications, the front-most rendering code would not function properly after a certain distance, so the screen had to be placed very close to the camera.
Screens at close range can be very uncomfortable in the stereoscopic view of VR.
As a countermeasure, we are planning to create a pseudo distant plane by displaying separate images for the left and right eyes, and if possible, stereoscopic viewing, but we are having difficulty in making adjustments.
.
In addition, although not shown in the video, the HMD also has the ability to synthesize an interface such as a HUD shot with a different camera onto the HMD image.
.
This mod is not expected to be user-friendly due to the fact that it was developed just to get the only build shown in the video to work and that it does not have sufficient knowledge of working with C#.
What screen mod is that @PlanariaLab
W O A H
Simple planes VR IN VR 😳
COFFIN cockpit technology would become real soon
Tbh I that when you pressed ag-7 there was a piston/rotator that move the camera forward
TITANFALL 3 CAN BE REAL
IN SIMPLEPLANES?!?!?!?!
Why does the windsock have such a THICC base
H O W
nice mod, alot cleaner than the old CCTV one