(Copypaste of the video description)
This was an intro of a longer video showcasing my then-WIP AI bomber, which I was working on in December. The project has evolved since then, so the explanations I had in the video no longer applied (plus it was just badly filmed & paced), but having seen the positive response for the AI bomber teaser by MisterT*, I figured I shouldn't let this one go to waste.
(Which is a different, independent project from this one by the way--check out the video, his version has stuff cool mine doesn't (though implementable, I have other immediate goals to achieve with mine) like crew ejection and automatic defensive turrets!)
Video by MisterT: https://youtu.be/ZpPW_ikWy8c
Credit to klm747klm747 for the original autopilot FT, rexzion for the modified version of the said autopilot & letting me know such thing existed, and 11qazxc for turning the aforementioned autopilot, which was a single destination type, into a system which lets me set multiple waypoints which the plane follows. (Bombers in this video are using the single destination type)
@NotHome
Not on the version I'm working on (my current version uses F-105), but it is possible! :). Check out MisterT's video https://youtu.be/ZpPW_ikWy8c
@rexzion
Huh... by AI, do you mean the planes you can choose (Escort mission bomber, "Enemy" fighter etc.) or the type of AI behavior? (Hostile, neutral, etc.)
But regardless, I guess some kind of workaround for that is needed for both platforms then.
(To prevent the enemy/friendly from attacking each other) I'm thinking some kind of passive-aggro mechanism (you spawn friendly as neutral and make them react to hostile fighters when locked on, or something like that), as well as exploiting "critically damaged" state might help with that (I'm using this for my AA tanks and SAM sites already--can be used for interceptors too, assuming you are going to shoot them down). Bit off topic.
Would be great if we could assign AIs to teams though.
.
.
Edit: Oh wait- NVM, you did say AI mode, missed a word somehow
@Kendog84 well you can on pc, with modding of course. the ai modes you can choose are very limited though, at this point it would be better to use FT to replace them.
there is no mission creator/editor on pc
@rexzion
Mmm. I'm hoping this gives mobile players (including myself) the ability to create an instant custom mission.
Aren't you able to create custom missions on PC without these FT controlled vehicles, though? I just kinda guessed that you could easily program AI pathing and such on PC, and make missions like Bomber Escort
For the defensive turrets I used a missile with no power and 360° detection range, so the ai fires the missile, switch to the cannons and keep FireWeapons pressed. After that you just need an auto aim and angle limitation for cannons.
Removed the link, as I've decided it wasn't ready
(You can keep it if you DL-d it!)
(Copypaste of the video description)
This was an intro of a longer video showcasing my then-WIP AI bomber, which I was working on in December. The project has evolved since then, so the explanations I had in the video no longer applied (plus it was just badly filmed & paced), but having seen the positive response for the AI bomber teaser by MisterT*, I figured I shouldn't let this one go to waste.
(Which is a different, independent project from this one by the way--check out the video, his version has stuff cool mine doesn't (though implementable, I have other immediate goals to achieve with mine) like crew ejection and automatic defensive turrets!)
Video by MisterT: https://youtu.be/ZpPW_ikWy8c
Credit to klm747klm747 for the original autopilot FT, rexzion for the modified version of the said autopilot & letting me know such thing existed, and 11qazxc for turning the aforementioned autopilot, which was a single destination type, into a system which lets me set multiple waypoints which the plane follows. (Bombers in this video are using the single destination type)
My forum post detailing how it would work
https://www.simpleplanes.com/Forums/View/1694470/Autopilot-with-Predetermined-Course-destination-AI-bomber-concept
@KyaZombieFlightAviation *where and it’s not done
We’re is the plane I want it
@NotHome
Not on the version I'm working on (my current version uses F-105), but it is possible! :). Check out MisterT's video https://youtu.be/ZpPW_ikWy8c
Jundroo: Doesn't add customizable missions*
SP Funky Tree programmers: Fine, I'll do it myself
@rexzion
Huh... by AI, do you mean the planes you can choose (Escort mission bomber, "Enemy" fighter etc.) or the type of AI behavior? (Hostile, neutral, etc.)
But regardless, I guess some kind of workaround for that is needed for both platforms then.
(To prevent the enemy/friendly from attacking each other) I'm thinking some kind of passive-aggro mechanism (you spawn friendly as neutral and make them react to hostile fighters when locked on, or something like that), as well as exploiting "critically damaged" state might help with that (I'm using this for my AA tanks and SAM sites already--can be used for interceptors too, assuming you are going to shoot them down). Bit off topic.
Would be great if we could assign AIs to teams though.
.
.
Edit: Oh wait- NVM, you did say AI mode, missed a word somehow
@Kendog84 well you can on pc, with modding of course. the ai modes you can choose are very limited though, at this point it would be better to use FT to replace them.
there is no mission creator/editor on pc
@rexzion
Mmm. I'm hoping this gives mobile players (including myself) the ability to create an instant custom mission.
Aren't you able to create custom missions on PC without these FT controlled vehicles, though? I just kinda guessed that you could easily program AI pathing and such on PC, and make missions like Bomber Escort
cant wait for modded campaign using these
@MisterT
Damn, I knew of all the techs needed to do that, but somehow couldn't connect the dots, thanks for the tip. Looked really cool in the video!
For the defensive turrets I used a missile with no power and 360° detection range, so the ai fires the missile, switch to the cannons and keep FireWeapons pressed. After that you just need an auto aim and angle limitation for cannons.
Can't wait to to get the new one
@TalonPotato
Thanks!
t
Wow... Your projects are epic... Really excited for all of them! Keep it up!