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D-55 Hell-Hound II

4,446 Showtime  7.4 years ago
2,271 downloads

***READ BEFORE FLYING***

If your system cannot handle 600+ parts, here's a version without the cockpit/pilot/eject seat. Conversely, you can remove those things from this model. My mounting rods for them are the red stripe just below the headrest (for the pilot) and the silver line just in front of the canopy for the entire cockpit and ejection pilot.

https://www.simpleplanes.com/a/K51SNZ/D-55-Hell-Hound-II

Flight Manual:

Takeoff:
- Press G to activate the features.
- AG -1 turns on cockpit instruments (lights, radar, etc)
- AG - 2 to close the canopy.
- Correct your angle on the runway with the rudder while at 1% throttle
- Throttle up to 20-25% power.
- As soon as the airplane lifts off the runway, it will want to nose up. Apply full
front pressure to keep the nose down.
- Once you get above 180 MPH, the airplane will be stable. Press AG- 3 to retract
your landing gear.


In Flight:
- AG- 4 Jettisons the canopy.
- AG- 5 Ejects Lt. Phoenix (She likes pressing buttons and nifty features. Really play around in the airplane to make her happy. Also don't kill her)
- AG- 6 Deploy chute.
- I spent some time making sure the flight characteristics of the aircraft would allow for some of my favorite things in casual flight without terribly hindering it's stability when you really need it. If you apply full back pressure and full left or right stick, you will enter a tail spin. In the spin:
- If it was not intentional, immediately let go of the controls when you start
losing control. It will automatically correct itself.
- If intentional, keep spinning however much you want until full control is
lost. I made sure these spins were recoverable. If you want to try your
hand at correcting yourself, stop reading here.
- To correct the spin, roll in the direction you're spinning, nose down and
tap yaw opposite the direction you're spinning. Be sure to throttle down.
If you're right side up, you should be able to recover quickly. If you're
inverted, you may have to wait until the spin slows down, then roll
away from the spin and apply back pressure. Once the nose is more
than 30 degrees below the horizon, just use roll until you're pointed
mostly down.
- Throttle up and level off.

On Landing:
- I was never able to correct the issues with the landing gear. The bouncing will most likely get you killed on landing. As a result, it's probably best to belly land the airplane with the gear up. Once you come to a stop, deploy the gear and taxi. You'll probably lose your engine cowling, but at least you'll be alive.


The D-55 is a mid-weight, mid-range interceptor designed for defending the homeland against aerial incursions. The fighter is sleek and beautiful, having curves in all the right places. From the outside, it looks like the perfect aircraft, however pilots have an entirely different opinion of it. It's many (somewhat over-designed) features make operating the aircraft require constant attention. For example, the DeWitt Meteor V engine is too powerful for the airframe. It's more than capable of breaking the sound barrier, but the airplane itself tends to shake violently from the oversized engine. In addition, most DeWitt engines were designed for large open areas or to be exposed directly to the air. To keep the engine from overheating, a sliding cowling was equipped to the nose of the airplane. At lower speeds it opens to allow the engine to cool. At higher speeds, it closes to reduce drag. Three slats with exhaust pipes open aft of the cowling at full throttle to let off whatever heat they can. Furthermore, the tail dragging configuration combined with the obscenely long nose make take-offs and landings particularly dangerous.

As a war plane, it's not without it's faults either. Despite it's large size, it's fragile, and in many cases, a few hits are more than enough to bring it down. That being said, it is, for it's time, the fastest thing in the sky. No enemy who's ever faced it gives a rat's ass about it's shortcomings. All they know is that they can't catch it.

Spotlights

General Characteristics

  • Successors 2 airplane(s)
  • Created On Mac
  • Wingspan 37.0ft (11.3m)
  • Length 43.7ft (13.3m)
  • Height 13.2ft (4.0m)
  • Empty Weight N/A
  • Loaded Weight 23,459lbs (10,641kg)

Performance

  • Power/Weight Ratio 5.747
  • Horse Power/Weight Ratio 0.213
  • Wing Loading 55.7lbs/ft2 (272.2kg/m2)
  • Wing Area 420.8ft2 (39.1m2)
  • Drag Points 6317

Parts

  • Number of Parts 632
  • Control Surfaces 10
  • Performance Cost 2,877
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  • Profile image
    11.2k HarrisCraft

    @Showtime oh ok

    5.2 years ago
  • Profile image
    4,446 Showtime

    @HarrisCraft I got busy with school and never got back to building airplanes

    5.2 years ago
  • Profile image
    11.2k HarrisCraft

    @Showtime why have you stopped?

    5.2 years ago
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    4,446 Showtime

    @creedon
    I might make a post with my pilots at some point

    7.4 years ago
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    4,446 Showtime

    @JohnnyBoythePilot
    Kinda. I had this idea in my head but realized it didn't make much sense with the airplane I was building, so I said "whatever" and did it anyway

    7.4 years ago
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    385 creedon

    Can you upload the pilot in addition ?

    7.4 years ago
  • Profile image

    Awesome, but what the hell is the engine/powerplant? Is it a radial/jet thing?

    7.4 years ago
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    Lol looks funny

    7.4 years ago
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    4,446 Showtime

    @Solarisaircraft
    Sure thing!

    7.4 years ago
  • Profile image
    74.3k Mumpsy

    @Showtime Ok. I will see what I can come up with.

    7.4 years ago
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    4,845 SolarisAir

    You are making SimplePlanes a whole different game for me. It used to be all about blowing stuff up, and flying airliners. Now, I am actually afraid of blowing up the plane solely because there is a pilot inside! Please keep making planes like this!

    7.4 years ago
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    4,446 Showtime

    @Mumpsy
    You could design the airplane and I would do the cockpit i guess. So long as you left me some space in the body of the plane, it would be fine.

    7.4 years ago
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    74.3k Mumpsy

    @Showtime Maybe. I have never collaborated with anyone. How would that work?

    7.4 years ago
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    156k MAHADI

    AWESOME, heavily detailed...

    7.4 years ago
  • Profile image
    4,446 Showtime

    @TheGuyYouMightKnow
    The pistons at the nose of the airplane. Check on them in the XML, you'll see that they're pretty heavy.

    7.4 years ago
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    upvote for the pilot...LOL

    7.4 years ago
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    30.4k soundwave

    RIP Lt Phoenix, died doing what she loved

    7.4 years ago
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    Damn, nice job. How'd you make the shakey cockipt?

    7.4 years ago
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    4,446 Showtime

    @Thomasj041
    It's a problem I keep having with the chute. It's most likely because the pilot is realistically weighted and sized, but the chute was designed for aircraft. Carrying a 120 lbs girl to the ground is probably a few tons lighter than the loads it's meant to carry.

    7.4 years ago
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    18.3k Thomasj041

    The parachute seems to fall to the side, not straight up.

    7.4 years ago
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    4,446 Showtime

    @Mumpsy
    Thanks. I was wondering... Would you like to collaborate on a design?

    7.4 years ago
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    19.4k TTHHSSSS

    Yeah I agree! Reminds me a lot of your builds @Mumpsy

    7.4 years ago
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    8,395 GJW14

    Awesome! I love your builds! I wish I had this level of tallent!

    7.4 years ago
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    32.3k CRJ900Pilot

    Cool!

    7.4 years ago
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    74.3k Mumpsy

    Super cool build! Very interesting design.

    7.4 years ago
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