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Rhino Assault Strikeship

11.0k Mattsimus  1.7 years ago

Controls are listed on ingame instructions.

The Rhino is a assault strike of the Colonial fleet. The Rhino is the tank of the strikes and is best used for getting escorts and lines attention off of weaker targets. Absorbing damage off of other strikes with ease it can also be equipped to handle any situation. This configuration is intended for attacking larger armored ships.

Weaponary:

KKC-H1 Javelin:
Kinetic Kill Cannon. It fires a hyper accelerated tungsten slug at targets. It’s designed for hitting lines and escorts. Its accuracy is terrible, but its armor piercing is excellent and it can hit a target at over 1000 meters. This weapon is exclusive to the Rhino.

-2000 Rounds
-2400 m/s
-1s reload time

DFSR-18 Hornet:
Dumbfire 88mm rockets that fire straight out of the barrel, these rockets allow to engage slow moving armored ships without having to acquire the target.

Mec-A6 Fang:
Lightweight and compact, autocannons are the default armament for both Colonial and Cylon Strike crafts. Their high accuracy and rate of fire helps to compensate for their low caliber. This general purpose autocannon offers tactical flexibility over more specialized roles of other models.

Photos:






Spotlights

General Characteristics

  • Created On Android
  • Wingspan 23.1ft (7.1m)
  • Length 46.8ft (14.3m)
  • Height 21.8ft (6.6m)
  • Empty Weight N/A
  • Loaded Weight 24,170lbs (10,963kg)

Performance

  • Power/Weight Ratio 20.468
  • Wing Loading 15.3lbs/ft2 (74.5kg/m2)
  • Wing Area 1,584.6ft2 (147.2m2)
  • Drag Points 8179

Parts

  • Number of Parts 621
  • Control Surfaces 11
  • Performance Cost 2,640