Mk 82 SnakeEye
A little side project I've been working on, I saw that the SnakeEye configuration hadn't really been done before(at least with working fins) so I thought it would be neat to build!
The fins are fully functional with an xml modded dragScale of about 30.
Also this is built to 1:1 scale and with accurate weight to the real thing.
Reference image:
Ag6:
Deploys the flaps, (I also recommend setting this as the detachment group for your pylon)
In low level bombing a common issue is that both the bomb and the aircraft arrive at the target at close to the same time, a solution to this was the SnakeEye configuration, 4 high drag fins are fitted into one end of the bomb which slow down its overall speed allowing the aircraft to pass by safely
Comparison:
You're free to use this in any of your builds, no strings attached!
Specifications
Spotlights
- belugasub 5.3 years ago
- Alisuchanka 5.3 years ago
- EliteArsenals24 5.3 years ago
General Characteristics
- Successors 13 airplane(s) +98 bonus
- Created On Windows
- Wingspan 1.6ft (0.5m)
- Length 7.7ft (2.3m)
- Height 2.7ft (0.8m)
- Empty Weight 504lbs (228kg)
- Loaded Weight 504lbs (228kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 347
Parts
- Number of Parts 68
- Control Surfaces 0
- Performance Cost 316
@Tristan2121 attach it to a pylon(that connects to the plane on a wing) and set the pylon to detach with AG6
How do i attach this thing?,pls reply
@Divario um can u translate the Indonesian language
Precisarei disso depois
It's not a missle?
how to attach this thing?
@Destroyerz117 Saya harap anda bisa membuat bom cluster
great job!!
@Destroyerz117 no problem. Good luck in building some)
@BomBombardier I never got around to finishing it sorry
@Destroyerz117 what is that plane on second picture? I'd like to get it.
@Alpha1Omega0 Yes
Can you make a plane with the snake bomb
ha ha.@Murks
@Bobface ag-6
How do you extend the fins
ONE MORE PART AND I WAS LEGALLY ALLOWED TO SAY NICE >:I
@Destroyerz117 I expected them to have a gradient like the mod rank, but they're normal
@StallFlight
Pretty cool
@ThomasRoderick thank you for th logic
@ssenmodnar You sure could ;D
If you want to make a mobile-friendly version, you can just do that too and make it a subassembly for example. Just remember to have the chute and the detacher on the same action group I guess...
Wait, if this is possible, then couldn't you just put a parachute on a bomb and get the same effect?
@JettStorm nice
@ChisP just attach it too a pylon, since launching it is with a detach group having no specific attach point isn't an issue