F-16 Fighting falcon
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No one can help the auto steering so just tap yaw on takeoff
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Wiki
"F-16" and "F-16 Fighting Falcon" redirect here. For the video game, see Falcon (video game series). For other uses, see F-16 (disambiguation).
The General Dynamics F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft. Over 4,600 aircraft have been built since production was approved in 1976.[4] Although no longer being purchased by the U.S. Air Force, improved versions are being built for export customers.[5] In 1993, General Dynamics sold its aircraft manufacturing business to the Lockheed Corporation,[6] which in turn became part of Lockheed Martin after a 1995 merger with Martin Marietta.[7]
The Fighting Falcon's key features include a frameless bubble canopy for better visibility, side-mounted control stick to ease control while maneuvering, an ejection seat reclined 30 degrees from vertical to reduce the effect of g-forces on the pilot, and the first use of a relaxed static stability/fly-by-wire flight control system that helps to make it an agile aircraft. The F-16 has an internal M61 Vulcan cannon and 11 locations for mounting weapons and other mission equipment. The F-16's official name is "Fighting Falcon", but "Viper" is commonly used by its pilots and crews, due to a perceived resemblance to a viper snake as well as the Colonial Viper starfighter on Battlestar Galactica which aired at the time the F-16 entered service.[8][9]
In addition to active duty in the U.S. Air Force, Air Force Reserve Command, and Air National Guard units, the aircraft is also used by the U.S. Air Force Thunderbirds aerial demonstration team, and as an adversary/aggressor aircraft by the United States Navy. The F-16 has also been procured to serve in the air forces of 25 other nations.[10] As of 2015, it was the world's most numerous fixed-wing aircraft in military service.[11]
Diloph
-bigchunguss
Specifications
General Characteristics
- Created On iOS
- Wingspan 30.3ft (9.2m)
- Length 49.1ft (15.0m)
- Height 16.8ft (5.1m)
- Empty Weight 18,603lbs (8,438kg)
- Loaded Weight 26,163lbs (11,867kg)
Performance
- Power/Weight Ratio 1.717
- Wing Loading 51.1lbs/ft2 (249.3kg/m2)
- Wing Area 512.3ft2 (47.6m2)
- Drag Points 4172
Parts
- Number of Parts 382
- Control Surfaces 3
- Performance Cost 1,992
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Ansaloutly not, that color scheme is painful @Louisianaboy2021024
@BestBuilderEverNOCAP can you make a Thunderbirds F-16C vr version?
TTTTTHHHHHHAANK@DJRianGamerUwU
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH SOOOOOOOOOOOOOOOOOOOOO COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
@WhyBreadSoFattning okay(
Sorry I ain’t redoing a whole airplane just for VR, lot of work@DmItRiYNCFWM
Please make it in VR style!
Oof@ChrisPy
@SussyBreadBoi yes there are significant problems with acceleration, and some problems with the general shape and functionality, sorry for the late reply college has been a b**
The plane is eh? And the plane needs more attention? Is that what u meant cus I was confusion@ChrisPy
ehh its ok but definitely needs more attention
God dang son @ThingFromRussiaThing
Am i crazy cuz the f16 is my favourite plane in ace combat 7 and i managed to finish the game with only that aircraft one time
And mobile friendly ! nice !
It’s a normal 1 seater f16@Defalt1
The cockpit is too long or is it supposed to be a B/D model which has double seat and longer cockpit?
You could scale down the cockpit to be basically invisible @SussyBreadBoi
I angled it down so you could see the nose of the plane not feel like ur this camera outside of the plane, I didn’t think much about it because it didn’t make it hard for me to judge, if I made cockpit block for cockpit view, it would be a wierd block floating in mid air so I just made it a camera, also about the trim, I genuinely forgot about that part, thanks for input @PxVector
I have to say, this one disappointed me a little bit in the details. For such an intricate model, I was hoping for trim controls. I was also hoping that you would move the cockpit block out of the center of the plane so that it has a view. It's always jarring to be switching through cameras and wind up inside other blocks. Lastly, the cockpit view camera seems to be angled down toward the nose making the plane hard to judge from first person.
Ty@MAHADI