Alcubierre Drive
The Alcubierre Drive, in it's simplest explanation, is a method of transportation using unprecedented technology, capable of moving a given object from one point to another at speeds of up to 10x the speed of light. This method of moving an object appears to be impossible, or at least to us at our current level in technology. Being capable of travelling at the speed of light alone seems to be a feat worth admiring, let alone 10x that.
So how does the Alcubierre Drive even work? Well, a quick explanation is that it contracts space-time in front of the machine, and expands it in the back. Thus essentially "dragging" space-time underneath it rather then having to accelerate using boosters. The idea is truly genius and I absolutely love it. Obviously we don't have the known materials to even create such a machine, however, we know how it should work. I theorize as to how we understand the physics behind this but I won't go into details.
I was just incredibly intruiged by this drive concept and decided to make something similar in sp. I managed to reach such incomprehensible speeds in this vehicle that the clouds in the menu had disapeared. Ikr. So yeah, you'll be travelling incredibly quickly, still not as fast as what the alcubierre drive says to be able to reach, but still speeds you most likely will never reach with any other vehicle. Enjoy.
Specifications
General Characteristics
- Successors 1 airplane(s)
- Created On iOS
- Wingspan 82.0ft (25.0m)
- Length 33.2ft (10.1m)
- Height 82.0ft (25.0m)
- Empty Weight N/A
- Loaded Weight 8,818lbs (4,000kg)
Performance
- Power/Weight Ratio 15.29
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 0
Parts
- Number of Parts 14
- Control Surfaces 0
- Performance Cost 64
Wow, that's really interesting! @UltraLight
Watch the first bit of this, lol he just published it!
Lol @stevemc01
Me with "powerMultiplier": "I am four parallel universes ahead of you."
Patent This is what I was looking at when I was inspired ro make my Alcubierre drive. It does have some flaws but it may answer your question. @UltraLight
@Hedero it's an interesting design but my guess is that the final product of accelerating us to near-light speed will be very different. And also: where is this propulsion method getting energy from? It is all just super far-off from current times.
Hmm, interesting idea. And actually I completely forgot about the fact that we don't even know the speed of light. So I'm not quite sure how the Alcubierre drive is even theorized to work this way. The only reason I can see passing the speed of light working is that the ship itself isn' being acclerated. It's compressing and expanding space-time to move, so essentially it's dragging "stuff" underneath it, and that stuff is space-time or "dark matter" I suppose. So if we're dragging dark matter or space-time underneath us, we would never move the craft beyond the speed of light, only the stuff that's being dragged underneath us would be going beyond the speed of light. And I'm guessing space-time or dark matter have zero or negative mass and energy, allowing beyond lightspeed travel.
Although I'm probably not properly understanding how the drive is meant to work or how physics work. That's just how I picture it. @UltraLight
But how can you go 10x the speed of light if the speed of light is unknown? And by the way it's impossible to go faster than the speed of light, everything else just slows down from your perspective, allowing you to travel more distance over less (outside) time.
@Hedero hehehe
Interesting, sounds like the definition of a word meaning beyond infinite chaos. @Formula350
Uh AcTuAlLY lmao @asteroidbook345
@KnightOfRen ur right
@11qazxc Given SP is a Unity powered game (unfortunately), it's really finicky in terms of processing power. I think if it's primary processing thread on the backend gets too taxed by physics, it crashes. So the better computer you have, the more it can handle w/o crashing, be it part counts, explosion, size, or zero-mass. One person's 200 Explosion Scale 'nuke' crashes his game, but mine handles it no problem. Similarly, it seems mine doesn't have issue with this craft being 0lbs, as I just tested that. (Although the craft just gets sent forward somersaulting through the air since the thrust has nothing to actually "move" heh).
Definitely fun to find the limitations though! I'm sure with a zero-mass on a higher part count vehicle, it may cause mine to crash.
@Formula350 Actually, you can get craft with mass below zero, because you can ge fuel tank with negative amount of fuel.
I don't know about negative mass, but with near-zero mass it just crashes game.
@Nerfaddict As soon as I hit Shift...
"SimplePlanes.exe has stopped working."
lol Diiiid I just get trolled? ;) ;)
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EDIT: Ok, Started at E32, and no crash, but any throttle causes aircraft to be literally frozen in the sky. It stays there until engines produce no more thrust, and then it resumes falling. It does this for all values down to E24.
From there I jumped down to E20. That one actually worked.
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1E+20 is not Warp Drive though, it's some sort of quantum tunneling....
The screen goes black, the speed becomes: 223,694,000,000,000,000mph... which is 333564648.11399627x faster than the SoL (according to Google). I use 'tunneling' tongue-in-cheek though heh Because before I went back into the Designer, my altitude was at some -1.4million Feet. So it had caused me to literally tunnel through the Earth. :P
@Formula350 do 1E+38
@Hedero sorry i had translated wrong, but great job you did
@Hedero that’s Portuguese actually
@Hedero I cracked lightspeed. Though... not without the obvious caveat.
Changed the engines to 1E+12 and the results are.... Well, basically what one would expect would happen: reality becomes completely distorted.
https://cdn.discordapp.com/attachments/765012057807781888/853709811422068786/unknown.png
As least, when traveling at 74x Lightspeed... <_<
Most of the view angles are actually just a couple geometric shapes displayed in a glitchy intermittent way. lol That was, after a minute of precision mouse movements, the best view I could achieve where everything happened to produce a recognizable result.
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I'm sure 1E+10 would've likely been a little bit saner of a next step, and might've achieved your goal of "only" 10x SoL :]
Yeah, it's not even close to light speed, but it sure feels like it when you reach max speed! @Formula350
Yes @asteroidbook345
Well, some of the designs I saw utilized only one ring. I suppose you could figure out a way to contract space-time on the front part of the ring and expand it on the aft half. @Vmini
Sorry I don't speak spanish @FabioGalvao5679
It's very basic, just ramp up a jet engines power 😂@SilverStar