Skywolf 3.0 (VR)
Now introducing the Skywolf 3.0, a plane even Better than its too predecessors, and now VR capable! It is virtually indestructible, and one of the most overpowered planes I’ve ever built. It has several improvements over previous versions that I have made, including, looking better, automatic engine shutting off when disabled, a much better looking frame, a blackout gun, and a working VR cockpit! I have never made a VR cockpit before, but I am fairly certain that this fulfills all the requirements. (Made on mobile, so obviously mobile friendly, working cockpit ect) I still made it entirely invincible, so you can crash going over 1000 mph, and still be fine.
I am borrowing a bit of the skywolf 2.0’s description to tell you about its weapons:
First, it has 20 instant lock on black hole missles. One of these is capable of instantly destroying the uss beast and both destroyers. It is also great for the convoy on the island. These are air to ground, AND air to air. They work fairly well air to air too, but are much better for ground.
Second, the laser. This are great for air to air combat, or air to ground combat. They also do a ton of damage.
Third, the countermeasures. These are infinite, and are very good for avoiding missiles, however missiles are almost never a problem for this plane. (See the last paragraph)
4th, the blackout gun.
This is baisicly the same as the red laser, but it’s black, and it even more op. It may crash your game though, so be careful.
The plane itself. This plane is almost entirely invincible. I have literally flown straight down from 50,000 feet, and rammed the ground at more than 2000 mph, and still survived. I just bounced! Because of this, this plane is invincible to guns, and is mostly invincible to missiles. (They almost always just nock the plane to the side, without doing any damage.) this also means that this plane can destroy both bridges without cannons! It can just ram them, and it will nock them over! There is a gyroscope (activated by 4) which also keeps you completely stabile when you are doing this!
Here are some screenshots!
The following picture is a picture of after I shot the convoy into the sky.
Dont the trucks from the convoy look like shooting stars at night?
And lastly, a shot of the inside of the cockpit:
Anyway, have fun flying!
Specifications
Spotlights
- This craft is curated
- Speedhunter 9 months ago
- Marulk 9 months ago
- AirJMCAviation 9 months ago
- LJh1 9 months ago
- Noob101 9 months ago
General Characteristics
- Created On iOS
- Wingspan 33.1ft (10.1m)
- Length 33.7ft (10.3m)
- Height 15.2ft (4.6m)
- Empty Weight N/A
- Loaded Weight 40,619lbs (18,424kg)
Performance
- Power/Weight Ratio 6.307
- Wing Loading 57.5lbs/ft2 (280.8kg/m2)
- Wing Area 706.4ft2 (65.6m2)
- Drag Points 4961
Parts
- Number of Parts 169
- Control Surfaces 5
- Performance Cost 1,196
Also, thanks so much to @aano78 for helping me with making the VR cockpit!
Tags were from here
@TheMouse If you need help again just tag me!
@crazyplaness
I will do that, thanks!
I curated it. It was originally rejected but I don’t know why. I think it might have been because of the blackout gun though so maybe don’t add it again to a vr build. I could be wrong though
@TheMouse idk if it will even be findable in vr if I do curate it since it is kind of old (I’ll still try to curate it though)
@crazyplaness
Of course, no hurry.
@TheMouse yeah I probably will but I’m kinda busy irl right now so I will probably turn my vr on and do it tomorrow
@crazyplaness
Maybe. If so, would you mind curating it? I spent a while on this back then.
@TheMouse I’m not really sure. I’ll check it out in vr later but it seems fine to me. Maybe it was just missed
@crazyplaness
Now that your a curator, any idea why this was not curated back when I made it? I dont see anything big missing, but maybe I missed something, and I have always wondered what I missed.
@mrxml
Proximity detonation. It allows it to explode near a plane, even if it is not hitting it. The explosion on it is big enough it works quite well.
So there is a thing I do to planes that impress me. I literally dissect them by using the X-ray vision in the designer and hiding parts to dig toward a part of the plane I find impressive. So I found the missiles in this thing and found these XML attributes: “proximityDetonationRangeMin” and “proximityDetonationRangeMax”. Please tell me what they do.
@DatFiat126Guy19
I do worry. Too much.
@TheMouse don't worry, i didn't.
@DatFiat126Guy19
I hope you did not actually try that website?
The user comment is gone now btw.
@TheMouse also, that website seemed like the kind of websites that'll absolutely obliterate my phone with a bazillion trojans and malwares.
@DatFiat126Guy19
Thats fun. I reported it, but I did not remove it, cause I want the mods to see it.
@TheMouse that chatgpt ass commented on your account 💀
@TheMouse Okay
@mrxml
In my opinion, it would look better. But its your plane.
I have those on my AQ-84 missiles. Also should I put the chaff dispensers on the engines at the back of the AQ-54?
@mrxml
Nice. Thanks. I had one of those already, but I definitely need to set it higher.
@TheMouse use the attributes “maxHeadingAngleAdjustmentRate” and “maxVelocityAngleAdjustmentRate”. Set both to 1E+38 for the best missiles!
@mrxml
I did the best I could. The blast will kill it, crashing will not. But what xml would you suggest the missiles?